Shareable Video Experience Segmentation for Real-Time Interaction

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Solution Overview

Problem

Existing methods for distributing shareable video experiences fail to provide interactive functionality for video-consumer devices that receive the content after it has concluded or with a significant time delay, or for devices incapable of real-time interaction, resulting in a degraded user experience.

Innovation Solution

Generating two distinct shared video experiences: one for devices capable of real-time interaction, including interface controls to modify the experience, and another for non-interaction-capable devices, offering supplementary data such as historical statistics and alternative perspectives, allowing for a richer experience even after the live event.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If a single shared video experience is distributed to all video-consumer devices, then device complexity is reduced and ease of manufacture is improved, but user experience deteriorates for devices incapable of real-time interaction

Engineering Contradiction:
Improveease of distributionVSAvoiduser experience adaptability
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent segments the shared video experience into two distinct versions: a first shared video experience for devices capable of real-time interaction and a second shared video experience for devices incapable of real-time interaction. This segmentation allows each version to be optimized for its specific device type, resolving the contradiction between ease of distribution and user experience adaptability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies local quality by providing different interface controls and supplementary data based on the specific capabilities of each video-consumer device. Devices capable of real-time interaction receive interactive controls, while other devices receive supplementary data such as historical statistics and alternative perspectives, ensuring each device receives appropriately tailored content.

Inventive Principle:
Principle #3Local quality

2Ease of operation

If interface controls are provided for real-time interaction, then interactivity is improved, but device compatibility deteriorates for incapable devices

Engineering Contradiction:
ImproveinteractivityVSAvoiddevice compatibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent segments interface controls into two types: first interface controls for real-time interaction available only to capable devices, and second interface controls for presenting supplementary data available to all devices. This segmentation ensures that interactive controls are provided where possible while maintaining compatibility with incapable devices through alternative controls.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of providing interactive controls to all devices and hoping for compatibility, the patent inverts the approach by providing supplementary data presentation controls to incapable devices, allowing them to engage with the content in a non-interactive but still meaningful way.

Inventive Principle:
Principle #13The other way round (Inversion)

3Adaptability or versatility

If supplementary data is provided for non-real-time viewers, then user engagement is improved, but information delivery complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidexperience generation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-generating and storing supplementary data such as historical statistics and alternative perspectives before distribution. This allows the second shared video experience to be constructed efficiently by combining the data stream with pre-prepared supplementary content, reducing the complexity of real-time experience generation while still providing enhanced engagement for non-real-time viewers.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10864448B2Shareable video experience tailored to video-consumer device
Publication Date: 2020.12.15 MICROSOFT TECHNOLOGY LICENSING LLC
  • US10864448B2 patent drawing
  • US10864448B2 patent drawing
  • US10864448B2 patent drawing

AI summary

A method for distributing a shareable video experience among plural video-consumer devices includes receiving a data stream defining the shareable video experience and generating first and second shared video experiences. The first experience is configured for video-consumer devices capable of real-time interaction with the shareable video experience; it includes a first video stream conveying visual content of the shareable video experience and a first set of interface controls, the first set of interface controls being useable by video-consumer devices capable of real-time interaction to modify the shareable video experience. The second experience is configured for video-consumer devices incapable of real-time interaction; it includes a second video stream conveying visual content of the shareable video experience and a second set of interface controls that are useable by video-consumer devices incapable of real-time interaction to present supplementary data in connection to the shareable video experience.