Real-time Video Feed Multiplayer Gaming System
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Solution Overview
Problem
Traditional multiplayer gaming in virtual environments faces limitations such as high processing power requirements and less engaging gameplay, along with the need for resource-intensive anti-cheat systems and performance issues like delay and jittering.
Innovation Solution
A real-time video feed-based multiplayer gaming system where a server manages a networked group of vehicles with cameras, allowing users to control and view real-time video feeds of physical vehicles, reducing the need for complex rendering and anti-cheat systems, and employing methods like encoding, transcoding, and forward error correction to improve network and processing performance.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If virtual environments are used for multiplayer gaming, then gameplay engagement and interactivity are improved, but processing power requirements and resource consumption increase significantly
Solution Approach 1:
The patent uses real-world physical objects (vehicles, tracks, environments) as the basis for gameplay instead of creating virtual copies. Cameras capture actual video feeds from physical vehicles and environments, eliminating the need for complex virtual rendering while maintaining engagement through realistic, tangible gameplay elements.
Solution Approach 2:
The patent replaces the mechanical rendering system with an optical capture system. Instead of using graphics processors to render virtual environments, the system uses cameras to capture real-world video feeds, substituting computational rendering with optical capture and digital transmission.
2Reliability
If anti-cheat systems are implemented in virtual environments, then game fairness is improved, but system complexity and resource consumption increase
Solution Approach 1:
The patent converts the potential vulnerability of real-world objects into a security advantage. Physical vehicles and environments cannot be hacked or modified through software, eliminating the need for complex anti-cheat systems. The inherent physical nature of the gameplay elements provides natural protection against cheating.
3Use of energy by moving object
If real-time video feeds are transmitted instead of virtual rendering, then resource consumption is reduced, but network bandwidth requirements and transmission delays increase
Solution Approach 1:
The patent extracts only the essential visual information needed for gameplay from the real-world environment using cameras, rather than transmitting or rendering complete virtual environments. This selective capture reduces data transmission requirements while maintaining real-time performance.
Data Source
AI summary
Methods and systems for real-time video-based multiplayer gaming environments enable operators to remotely control vehicles over a network comprising a base station and a server. Cameras may record and transmit encoded video relating to the vehicles for display at a remote console. In response, the operator is able to input commands to remotely control the operation of the vehicle.


