Video Frame Embedded Interaction Objects
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Solution Overview
Problem
Existing user interface systems for electronic devices, such as tablets and smartphones, suffer from low interaction efficiency and poor user experience due to the need to exit full-screen mode or partially display interactive windows/buttons to perform actions like 'like', 'favorite', or 'repost' on videos, which complicates the interaction process.
Innovation Solution
A user interface interaction method that allows direct click operations on embedded objects within video frames, using object recognition to determine the target object and perform corresponding actions without leaving full-screen mode, by monitoring click events, determining the target video frame, and executing forward excitation operations based on the click location and object type.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users perform interaction operations (like, favorite, repost) on videos, then the interaction functionality is achieved, but users must exit full-screen mode or partially display interactive windows which increases operation time and reduces interaction efficiency
Solution Approach 1:
The patent merges the video playback area with interactive elements by embedding clickable objects directly within the video frames. The interaction interface is combined with the video content, allowing users to perform actions like liking, favoriting, or reposting without exiting full-screen mode. This integration eliminates the need to switch between video viewing and interaction modes, thereby reducing operation time while maintaining ease of operation.
Solution Approach 2:
The patent introduces a new spatial dimension for interaction by placing clickable objects within the video frame itself rather than in separate interface areas. This dimensional integration allows interaction elements to coexist with video content in the same visual space, enabling users to interact seamlessly during full-screen playback without the traditional need to exit or split the view.
2Ease of operation
If interactive windows or buttons are partially displayed during video playback, then interaction functionality is maintained, but the video viewing experience is compromised and user immersion is reduced
Solution Approach 1:
The patent combines the video playback interface and interaction interface into a unified display. Interactive elements are embedded within the video frames themselves, merging the previously separate functions of video viewing and user interaction into a single integrated interface. This reduces overall interface complexity while maintaining full interaction accessibility during playback.
Solution Approach 2:
The patent applies local quality by placing specific interactive elements at relevant locations within the video content. Different video frames may contain different clickable objects positioned where they are most contextually appropriate, allowing interaction functionality to be distributed locally throughout the video rather than concentrated in a separate interface area.
3Adaptability or versatility
If multiple function buttons are provided for video interaction, then various user actions can be performed, but the interface becomes more complex and interaction efficiency decreases
Solution Approach 1:
The patent implements multi-functionality by making video frames themselves interactive elements. Clickable objects are embedded within the video content, allowing the same video frame to serve both as visual content and as an interactive element. This universal approach consolidates multiple interaction functions into the video playback process itself, improving efficiency while maintaining versatility.
Solution Approach 2:
The patent extracts interaction functionality from traditional button interfaces and embeds it directly within the video content. By taking out the separate interaction interface and integrating it into the video frames, the system reduces the number of discrete elements users must navigate while preserving all necessary interaction capabilities.
Data Source
AI summary
The present disclosure describes techniques for implementing user interface interaction. The disclosed techniques comprise playing a video on an interface; monitoring user input performed on the interface; determining a target frame based at least in part on the user input; determining a location where the user input is performed on the interface; determining whether the location of the user input is in a predetermined area of the target frame, wherein the predetermined area is associated with at least one object in the target frame; and implementing an operation associated with the at least one object in response to determining that the location of the user input is in the predetermined area of the target frame.


