Video Game Input Translation for Real-Time Multilingual Teamwork

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Solution Overview

Problem

Existing video games do not effectively manage user inputs and language translation for gamers playing together, especially in massively multiplayer online games where participants may speak different languages.

Innovation Solution

A system that translates user inputs, such as speech and non-speech commands, into the language of the intended recipient using a multi-lingual library, which can be stored locally or remotely, and delivers the translated messages in real-time through various devices or a remote server.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple gamers play simultaneously in different languages, then the gaming experience becomes more diverse and inclusive, but communication barriers arise that hinder teamwork and coordination

Engineering Contradiction:
Improvelanguage compatibilityVSAvoidcommunication effectiveness
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent introduces a translation system as an intermediary component that converts user inputs from one language into the recipient's language. The processor detects the sender's and recipient's language preferences and automatically translates messages, enabling seamless communication between gamers speaking different languages without requiring them to learn each other's languages.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If real-time translation is implemented for user inputs, then communication effectiveness among gamers is improved, but system complexity and processing requirements increase

Engineering Contradiction:
Improvecommunication effectivenessVSAvoidtranslation system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The translation system is designed to handle multiple languages simultaneously using a universal translation framework. The processor maintains language preference data for multiple gamers and can translate between any language pairs within the same system, making the translation capability multi-functional and adaptable to different language combinations without requiring separate translation systems for each language pair.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically detects language preferences and performs translation without requiring manual intervention from the gamers. The processor monitors communication patterns, identifies language mismatches, and initiates translation automatically, allowing the system to serve itself in managing multilingual communication without adding operational complexity for users.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If language translation is provided for all user inputs, then inclusivity and teamwork are enhanced, but processing time and computational resources increase

Engineering Contradiction:
Improvelanguage supportVSAvoidtranslation processing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system pre-loads and caches translation data for commonly used gaming terminology and phrases. By preparing translation resources in advance and storing them in accessible memory, the system reduces the time required for real-time translation during actual gaming communication, as the translation engine can quickly retrieve pre-prepared translations rather than generating them from scratch.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12370443B2Apparatus and method for managing user inputs in video games
Publication Date: 2025.07.29 GN HEARING AS
  • US12370443B2 patent drawing
  • US12370443B2 patent drawing
  • US12370443B2 patent drawing

AI summary

A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to obtain a user input that was inputted into a first accessory operably coupled with the computing device where the first accessory provides a user interface for user interaction with a video game, determine a language of an intended recipient of the user input based on an identity of the intended recipient, access a multi-lingual library comprising a plurality of words associated with the video game, match the user input to one or more words of the plurality of words of the multi-lingual library to generate a translated message in the determined language of the intended recipient, and provide the translated message to a second accessory for presentation to the intended recipient in real-time. Additional embodiments are disclosed.