Video Game System Integrating Live-Action Combat and Motion Tracking

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Solution Overview

Problem

Video games have not effectively incorporated player movement into gameplay in a sustainably successful way, with most attempts either being niche or unsuccessful in requiring active participation from players.

Innovation Solution

A video game system that combines traditional gameplay mechanics with safe live-action combat elements, using a combination of physical projectiles, targets, and wearable apparatus to track user movements and actions, providing feedback through a display and incorporating elements like automated projectile apparatus and movement targets.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional video game interaction methods are used, then player engagement is maintained through familiar controls, but player physical activity remains low and sedentary

Engineering Contradiction:
Improvefamiliar control interfaceVSAvoidphysical activity level
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The patent combines traditional video game control interfaces with physical activity elements by integrating motion sensors, projectile launching mechanisms, and movement targets into the gaming system. Players use familiar controllers while simultaneously performing physical actions like throwing projectiles or moving to designated locations, merging mental engagement with physical exertion.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system dynamically adapts gameplay by incorporating real-time motion tracking and physical actions. Game prompts change based on player movement capabilities, and the system adjusts difficulty levels according to physical performance metrics, creating a dynamic interaction that evolves with the player's physical state.

Inventive Principle:
Principle #15Dynamics

2Use of energy by moving object

If live-action combat elements are incorporated, then player physical engagement increases, but safety risks and potential harm increase

Engineering Contradiction:
Improvephysical engagement levelVSAvoidsafety risks
Core Design Contradiction:
Use of energy by moving objectVSObject-affected harmful factors

Solution Approach 1:

The patent converts potentially harmful combat elements into safe benefits by using foam projectiles that are soft and non-injurious, replacing dangerous weapons with harmless alternatives. The system captures the excitement of combat while eliminating physical harm through material substitution and controlled environments.

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

Solution Approach 2:

The system introduces safety intermediaries including protective gear worn by players, safety monitoring software that tracks player positions and projectile trajectories, and controlled play areas with padded surfaces. These intermediaries mediate between the physical combat actions and player safety, allowing engagement while preventing injury.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Use of energy by moving object

If motion tracking and physical actions are required, then player activity increases, but game complexity and setup requirements increase

Engineering Contradiction:
Improveplayer activity levelVSAvoidsystem setup complexity
Core Design Contradiction:
Use of energy by moving objectVSDevice complexity

Solution Approach 1:

The patent employs multi-functional devices that serve both traditional gaming purposes and motion tracking functions. The controller system integrates both button input capabilities and motion sensing capabilities into a single device, reducing the number of separate components needed and simplifying setup while maintaining both digital and physical interaction modes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10744405B2Video game incorporating safe live-action combat
Publication Date: 2020.08.18 SCHUMACHER DEAN
  • US10744405B2 patent drawing
  • US10744405B2 patent drawing
  • US10744405B2 patent drawing

AI summary

Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player's use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectiles fired at the player as part of the game, may have to traverse the room to touch or move an object, and/or may have to strike a dummy or other object as instructed by the game. Such live-action combat aspects may be incorporated into a video game having otherwise traditional gameplay mechanics.