Automated Video Game Wagering via Image Evaluation
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Solution Overview
Problem
Current gaming systems require manual setup and result collection for video game tournaments, which is time-consuming and limits wagering options, especially outside of e-sports venues.
Innovation Solution
An automated system that uses an image evaluation processing system to identify game results from video signals, allowing for wager resolution without manual intervention and enabling automated setup and control of tournaments across various video gaming platforms.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If manual setup and result collection is used for video game tournaments, then the system can operate with simple equipment, but the time consumption and labor requirements increase significantly
Solution Approach 1:
The video gaming system automatically performs setup operations and result collection without requiring external manual intervention. The system self-manages tournament configuration, game execution, and outcome capture through integrated processing capabilities, eliminating the need for operators to manually set up each game or collect results.
Solution Approach 2:
The patent replaces manual mechanical operations with automated electronic processing. Instead of operators physically setting up games and collecting results on paper or through manual input, the system uses image evaluation processing to automatically detect game states and outcomes from video signals, substituting human labor with automated optical and computational systems.
2Extent of automation
If automated image evaluation processing is implemented, then productivity and automation are improved, but device complexity increases
Solution Approach 1:
The video gaming system performs multiple functions through a single integrated platform: it conducts the video game, captures video signals, evaluates game results through image processing, and resolves wagers automatically. This multi-functionality reduces the need for separate specialized devices for each task, managing complexity through consolidation rather than proliferation of components.
Solution Approach 2:
The system uses the video signal itself as an intermediary carrier that connects game play to result evaluation. By evaluating game outcomes through analysis of the video signal that already displays the game state, the system avoids requiring separate sensors or direct communication interfaces with the game software, simplifying the overall architecture through indirect but effective measurement.
3Measurement precision
If video signals are captured and evaluated for result identification, then measurement precision is improved, but the difficulty of detecting and measuring game results increases
Solution Approach 1:
The system creates a visual copy of the game state through video signal capture and uses this copy for analysis rather than attempting to directly interface with or interpret the game's internal data structures. This copying approach allows evaluation of the game state as it visually presents itself, simplifying detection by working with standardized video formats rather than proprietary game protocols.
Data Source
AI summary
A gaming system includes a video gaming system and one or more video monitors operatively connected to receive a game video signal. A wager input device is also included in the system and configured to receive a wager on a potential result in the video game. An image evaluation processing system is connected to receive the game video signal and is configured to evaluate the game video signal to identify a result in the game. The wager resolution system is connected to the image evaluation processing system and to the wager input device, and is configured to receive the wager and the result identified by the image evaluation processing system, and to resolve the wager based at least in part on that identified result.


