Video Gameplay Haptics Encoding for Immersive Playback

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Solution Overview

Problem

Current methods for recording and sharing video game footage often suffer from capture quality issues and environmental noise, and lack the ability to effectively convey the haptic experiences of gameplay to viewers.

Innovation Solution

A video game system that records and encodes haptic effects generated during gameplay, allowing these effects to be played back in synchronization with video playback, enabling viewers to feel the same haptic sensations as the player through compatible haptic output devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If video gameplay is recorded using traditional video cameras or screen capturing software, then footage can be captured and shared, but the capture quality suffers from environmental noise and lacks haptic experience conveyance

Engineering Contradiction:
Improvecapture qualityVSAvoidhaptic experience
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The recording system segments the gameplay experience into separate audio, video, and haptic tracks. Each track is captured independently through dedicated sensors and processing channels, allowing high-quality capture of each modality without interference. This segmentation enables reliable video capture while simultaneously preserving haptic information that would otherwise be lost.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces haptic feedback devices as intermediaries between the gameplay source and the viewer. These devices translate game haptic data into physical sensations that viewers can feel, bridging the gap between digital gameplay and physical experience. The intermediary converts abstract game events into tangible haptic feedback during playback.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If haptic effects are recorded and encoded with video tracks, then immersive playback experience is enabled, but system complexity increases

Engineering Contradiction:
Improveimmersive playback capabilityVSAvoidrecording and encoding system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The video game system is designed with multi-functionality to handle both traditional video recording and haptic effect capture within a single integrated platform. The system can operate in multiple modes: standard video recording, haptic-enhanced recording, and synchronized playback. This universality allows immersive playback capability while consolidating system components rather than adding separate complex subsystems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system utilizes parameter changes in the encoding process to integrate haptic data with video tracks. By modifying encoding parameters to accommodate additional haptic data streams and synchronization metadata, the system enables immersive playback without requiring fundamentally different hardware architecture. The encoding format is adapted to include haptic parameters alongside traditional video parameters.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10532279B2Video gameplay haptics
Publication Date: 2020.01.14 IMMERSION CORP
  • US10532279B2 patent drawing
  • US10532279B2 patent drawing
  • US10532279B2 patent drawing

AI summary

A video game system records video gameplay by a player interacting with an endpoint, such as a game controller. The recording includes recording a haptic track of haptic effects generated on the endpoint during the gameplay and recording a video track of video generated during the gameplay. The recording further includes encoding the haptic track with the video track.