Video Head Tracking for Wagering Game Control

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Solution Overview

Problem

Wagering game machines lack the ability to dynamically adjust and enhance player engagement through real-time tracking of head movements and facial gestures, limiting the entertainment value and player interaction.

Innovation Solution

Implementing a method that uses video capture devices to detect head movements and facial gestures, generating player input data, and modifying game content accordingly, including adjusting game orientation and initiating/terminating game sessions based on player proximity and input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional wagering game machines are used without head tracking capability, then the device complexity is low, but the player engagement and entertainment value are limited

Engineering Contradiction:
Improveplayer engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A video capture device serves as an intermediary between the player and the wagering game machine. The device captures head movements and facial gestures, converting physical player actions into digital input data that the game system can process, thereby enabling enhanced player engagement without requiring direct integration of complex tracking hardware into the game machine itself

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces traditional mechanical input devices (buttons, levers, touchscreens) with a video-based detection system. The video capture device records player head movements and facial gestures, and software algorithms convert these visual data into game control inputs, substituting mechanical interaction with optical sensing and digital processing

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If video capture devices are added to detect head movements and facial gestures, then the player interaction and entertainment value increase, but the device complexity increases

Engineering Contradiction:
Improveplayer interactionVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The video capture device automatically captures player head movements and facial gestures without requiring manual activation or configuration. The system continuously monitors player input and automatically processes the video data to generate game control signals, eliminating the need for players to manually operate additional controls or adjust settings

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The video capture device serves multiple functions: it captures head movements for directional control, detects facial gestures for game activation or modification, and can potentially identify players for personalized game experiences. This multi-functionality maximizes player interaction capabilities while minimizing the number of separate components needed

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If real-time head tracking and facial gesture detection are implemented, then the entertainment value and player engagement improve, but the processing requirements and system complexity increase

Engineering Contradiction:
Improveentertainment valueVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system pre-processes video data by continuously capturing and analyzing player head movements and facial gestures before game events occur. By maintaining a ready stream of processed input data, the system avoids computationally intensive real-time analysis during critical game moments, reducing processing demands while maintaining high entertainment value

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The video processing system divides player input detection into separate functional modules: head movement tracking, facial gesture recognition, and input data generation. Each module processes specific aspects of player behavior independently, allowing for optimized processing of each function and reducing overall system complexity through modular architecture

Inventive Principle:
Principle #1Segmentation

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances player engagement by providing a dynamic and interactive gaming experience, increasing entertainment value and potentially attracting more frequent play, thereby improving profitability for operators.

Implementation Method 1

detecting head movements and facial gestures of a player of the wagering game via a video capture device

Methodology Applied
Scientific EffectLight reflection: Reflection

Implementation Method 2

an LED light detector configured to detect head movements of a player of the wagering game based on light emitted from the plurality of LEDs

Methodology Applied
Scientific EffectLight emission and detection: Light Emitting Diode

Data Source

PatentUS8556714B2Player head tracking for wagering game control
Publication Date: 2013.10.15 LNW GAMING INC
  • US8556714B2 patent drawing
  • US8556714B2 patent drawing
  • US8556714B2 patent drawing

AI summary

A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting a wagering game on a display device of a wagering game machine. The operations can also include detecting head movements and facial gestures of a player of the wagering game via a video capture device of the wagering game machine, and generating player input data based on the head movements and facial gestures of the player. The operations can further include modifying wagering game content based on the player input data associated with the head movements and facial gestures of the player, and presenting results of the wagering game on the display device of the wagering game machine.