Video Input Integration in Virtual Network Scenes

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Solution Overview

Problem

Conventional network services in virtual scenes, such as online games and videoconferences, limit user interaction, leading to suboptimal sensory experiences and degraded user satisfaction.

Innovation Solution

A method and system for realizing interaction between video input and virtual network scenes by processing input video data to extract movement information, integrating it with the virtual scene, and providing feedback or displaying virtual objects, enhancing user engagement and experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If conventional network services provide only virtual scene interactions, then device complexity is reduced, but user experience and interaction quality deteriorate

Engineering Contradiction:
Improvesystem complexityVSAvoiduser interaction capability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent merges real video input data with virtual network scenes by integrating video processing modules into the existing network service architecture. The video data is captured, processed to extract movement information, and then combined with the virtual scene rendering pipeline, allowing users to interact with both virtual characters and real-world video feeds simultaneously within the same interface.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system enhances the network service platform to handle multiple types of data simultaneously - traditional virtual scene data and real video input data. The processing module is designed to universally handle different data formats by extracting movement information from video inputs and converting them into a format compatible with the virtual scene engine, enabling the system to serve both conventional and enhanced interaction modes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If video input processing is added to extract movement information, then user interaction quality is improved, but processing time and computational resources increase

Engineering Contradiction:
Improveinteraction qualityVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system extracts only the essential movement information from video input data rather than processing the entire video stream. By identifying and isolating key movement parameters such as position, velocity, and acceleration from the video frames, the system reduces the data volume that needs to be integrated with the virtual scene, thereby minimizing processing time while maintaining interaction quality.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent implements partial processing by selectively analyzing only those portions of video data that contain meaningful movement information. The system uses threshold-based detection to identify frames with significant motion changes and processes only those frames, skipping redundant frames where no significant movement occurs, thus reducing overall processing time while preserving critical interaction data.

Inventive Principle:
Principle #16Partial or excessive action

3Loss of information

If movement information is integrated with virtual network scene, then relevance between video input and network service is improved, but device complexity increases

Engineering Contradiction:
Improveinformation relevanceVSAvoidsystem architecture
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent introduces a movement information processing module as an intermediary between video input capture and virtual scene rendering. This mediator extracts movement parameters from video data, converts them into a standardized format, and interfaces with the existing virtual scene engine through defined protocols, thereby maintaining information relevance while avoiding direct integration of complex video processing pipelines into the core system architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS9247201B2Methods and systems for realizing interaction between video input and virtual network scene
Publication Date: 2016.01.26 TENCENT HLDG LTD
  • US9247201B2 patent drawing
  • US9247201B2 patent drawing
  • US9247201B2 patent drawing

AI summary

Method and system for realizing an interaction between a video input and a virtual network scene. The method includes receiving input video data for a first user at a first terminal, sending information associated with the input video data through a network to at least a second terminal, processing information associated with the input video data, and displaying a video on or embedded with a virtual network scene at least the first terminal and the second terminal. The process for displaying includes generating the video based on at least information associated with the input video data.