360-Degree Video Metadata Encoding for Viewing Space Shape Types

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Solution Overview

Problem

Current VR systems face inefficiencies in transmitting 360-degree video data, particularly in providing interactive experiences with accurate viewing position and space information, which limits the quality of 3DoF+ content consumption.

Innovation Solution

A method and apparatus for processing and transmitting 360-degree video data that includes acquiring, encoding, and transmitting video data along with metadata containing viewing space information, enabling efficient storage and transmission of 3DoF+ content, and displaying a user interface that reflects viewing positions and spaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If 360-degree video data is transmitted with detailed viewing position and space information, then the quality of 3DoF+ content consumption is improved, but the data transmission efficiency deteriorates

Engineering Contradiction:
Improveviewing position information accuracyVSAvoidvideo data transmission efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent segments viewing space information into discrete shape types (spherical, cubic, cylindrical) and encodes them using compact metadata structures. This segmentation allows the system to transmit precise viewing position information without proportionally increasing data volume, as the viewing space geometry is represented through categorized parameters rather than continuous coordinate data for every point in space.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of transmitting complete 3D coordinate data for all viewing positions, the patent inverts the approach by transmitting compact metadata that describes the viewing space geometry (shape type, boundaries, key parameters). The receiver then reconstructs the viewing position information from this compressed metadata, achieving high precision with reduced transmission data.

Inventive Principle:
Principle #13The other way round (Inversion)

2Adaptability or versatility

If metadata including viewing space information is transmitted, then the interactivity of VR content is improved, but the transmission data volume increases

Engineering Contradiction:
Improveinteractive experience qualityVSAvoidtransmission data volume
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent extracts only the essential elements needed for interactivity (viewing space shape type, boundaries, and key geometric parameters) from the complete 3D environment data. This selective extraction creates a compact metadata subset that enables interactive 3DoF+ experiences without transmitting the full complexity of the virtual environment, thus reducing overall data volume while maintaining interactivity.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent changes the parameter representation from continuous 3D coordinates to discrete geometric shape categories with bounded parameters. By representing viewing spaces as standardized shapes (sphere, cube, cylinder) with defined parameters, the system reduces data volume while preserving the adaptability needed for interactive VR content delivery.

Inventive Principle:
Principle #35Parameter changes

3Manufacturing precision

If viewing space information is encoded and transmitted, then the rendering accuracy at different viewing positions is improved, but the processing complexity increases

Engineering Contradiction:
Improvevideo rendering precisionVSAvoidencoding and decoding complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent performs preliminary encoding of viewing space information into standardized metadata formats during content creation. By pre-processing and categorizing the viewing space geometry into defined shape types with standardized parameters, the system reduces real-time rendering complexity while maintaining high rendering precision across different viewing positions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent combines multiple types of information (geometry type, boundaries, viewing position data) into a unified composite metadata structure. This composite approach integrates various rendering parameters into a single coherent data format, simplifying the decoding and rendering processes while preserving the precision needed for accurate 3DoF+ content delivery.

Inventive Principle:
Principle #40Composite materials

Data Source

PatentUS11831855B2Method for transmitting 360-degree video, method for providing a user interface for 360-degree video, apparatus for transmitting 360-degree video, and apparatus for providing a user interface for 360-degree video
Publication Date: 2023.11.28 LG ELECTRONICS INC
  • US11831855B2 patent drawing
  • US11831855B2 patent drawing
  • US11831855B2 patent drawing

AI summary

A 360-degree video data processing method performed by a 360-degree video reception apparatus, according to the present invention, comprises the steps of: receiving 360-degree video data; deriving metadata and information on an encoded picture for a specific viewing position in specific viewing space based on the 360-degree video data; decoding the encoded picture based on the information on the encoded picture; rendering the decoded picture based on the metadata; and displaying a viewport in a 360-degree video generated based on the rendering, wherein the viewport includes a mini-map representing the specific viewing space, and wherein a shape of the mini-map is derived as a shape corresponding to a shape type of the specific viewing space.