Video Monetization Service Integrating Paywalls and NFT Streaming

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Social networking platforms face challenges in effectively monetizing video content due to user dissatisfaction with advertisements, leading to ad blockers being used by 40% of viewers, and the need for separate subscriptions for video streaming and paywall services, which complicates integration and user experience.

Innovation Solution

Implementing a video monetization service within social networking platforms to create an information marketplace system, allowing users to configure monetized video sessions with paywalls, invite participants, and stream video content associated with NFTs, while providing real-time engagement feedback and video quality adjustments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If advertisements are used for video monetization, then revenue is generated, but user experience deteriorates leading to ad blocker usage

Engineering Contradiction:
Improvevideo monetization revenueVSAvoiduser experience
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent introduces direct peer-to-peer video streaming as an intermediary mechanism that bypasses traditional advertisement-based monetization. Creators can set paywalls and charge viewers directly, eliminating the need for ad intermediaries while improving user experience by removing forced ad viewing.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent extracts the monetization function from the traditional advertising model and separates it into a direct creator-viewer transaction system. This allows the harmful ad component to be removed while preserving the revenue generation capability through direct payments.

Inventive Principle:
Principle #2Taking out (Extraction)

2Adaptability or versatility

If separate subscription services are implemented for video streaming and paywalls, then monetization flexibility is improved, but system complexity increases

Engineering Contradiction:
Improvemonetization flexibilityVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges video streaming, paywall functionality, and NFT integration into a single unified platform system. This consolidation maintains monetization flexibility while reducing system complexity by eliminating the need for separate subscription services and external integrations.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent creates a universal platform that handles multiple functions (streaming, monetization, paywalls, NFTs) within a single system architecture. This multi-functionality approach allows the system to adapt to different monetization strategies without requiring separate specialized services.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If ad blockers are used to avoid advertisements, then user satisfaction is improved, but revenue loss occurs

Engineering Contradiction:
Improveuser satisfactionVSAvoidmonetization revenue
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent inverts the traditional monetization approach by allowing users to voluntarily pay creators directly rather than forcing monetization through advertisements. This inversion maintains user satisfaction while generating revenue through direct support mechanisms like paywalls and tips.

Inventive Principle:
Principle #13The other way round (Inversion)

Data Source

PatentUS12002025B2Information marketplace system including a video monetization service and a social networking platform
Publication Date: 2024.06.04 PARKER JOSHUA
  • US12002025B2 patent drawing
  • US12002025B2 patent drawing
  • US12002025B2 patent drawing

AI summary

The present disclosure is directed towards implementing a video monetization service into a social networking platform to form an information marketplace, enabling users to monetize information and digital content. A creator of a monetized video session can configure the monetized video session to his/her user preference and invite as many participants, e.g., all associations, a limited group of associations, including just one association, or other social media users in general. The associations may be followers, circles, friends, connections, or any other form of association.