Video Object Keyframe Optimization for Smooth Animation

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Solution Overview

Problem

Current video editing environments require developers to manually reposition objects across multiple frames of a video, leading to excessive computation and undesirable movement when trying to add objects that move with other objects, such as a speech bubble following a person, resulting in non-smooth animations.

Innovation Solution

The method involves identifying keyframes for an object's movement based on the movement of another object in the video, optimizing keyframe values by eliminating intermediates that can be interpolated, and using an error threshold to ensure smooth motion, thereby reducing computational load and improving animation quality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If developers manually reposition objects across multiple frames to achieve smooth movement, then animation quality is improved, but productivity deteriorates due to excessive time and effort required

Engineering Contradiction:
Improveanimation qualityVSAvoidediting efficiency
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The system automatically performs preliminary actions by analyzing the video content and pre-calculating optimal keyframe positions before the developer needs to make adjustments. This automation of the preliminary analysis and positioning work reduces manual effort while maintaining high animation quality

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates copies of keyframe data and automatically applies them to multiple frames. By generating keyframe templates from selected frames and copying their positional information, the system eliminates repetitive manual repositioning while preserving smooth animation characteristics

Inventive Principle:
Principle #26Copying

2Productivity

If automation is used to move added objects based on video object movement, then productivity is improved, but manufacturing precision deteriorates due to excessive computation and undesirable movement

Engineering Contradiction:
Improveobject addition efficiencyVSAvoidmovement accuracy
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The system incorporates feedback mechanisms where the automatically generated object movement is continuously adjusted based on the actual video content and keyframe analysis. This feedback loop ensures that automated object placement achieves both efficiency and precision by adapting to the specific video context

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system dynamically changes parameters such as keyframe spacing, interpolation methods, and object positioning based on the analyzed video content. By adjusting these parameters automatically, the system achieves precise movement control while maintaining high productivity through automation

Inventive Principle:
Principle #35Parameter changes

3Productivity

If keyframes are reduced by eliminating interpolatable frames, then productivity is improved due to lower computational load, but manufacturing precision may deteriorate if motion smoothness is compromised

Engineering Contradiction:
Improvecomputation efficiencyVSAvoidmotion smoothness
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The system applies partial action by selectively eliminating only those keyframes that can be accurately interpolated, while retaining sufficient keyframes to maintain motion smoothness. This partial reduction approach achieves computational efficiency without compromising the quality of motion representation

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system replaces the mechanical approach of manually specifying every keyframe with an automated interpolation system. By substituting manual keyframe creation with intelligent interpolation algorithms, the system achieves both reduced computational load and maintained motion smoothness

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS8717498B2Systems and methods for moving objects in video by generating and using keyframes
Publication Date: 2014.05.06 ADOBE INC
  • US8717498B2 patent drawing
  • US8717498B2 patent drawing
  • US8717498B2 patent drawing

AI summary

Systems and methods for moving objects in a video using keyframes. An object may be added to a video and then defined to move in the video, for example, based on the movement of another video object for which movement is known or determinable. As an example, a video editing interface may receive a new object added at a position on a first frame of a video and a command to associate movement of the added object with the movement of a video object, such as a person that is shown walking in the video. In response, keyframe positions for the added object may be determined for subsequent frames preserving the added object's position relative to the person. The use of those keyframes is optimized. For example, the keyframes may be analyzed to eliminate intermediate keyframes with values that can be interpolated from other keyframes.