Video Playback Orientation Metadata Control
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Solution Overview
Problem
Current technologies fail to effectively record and play panoramic videos that allow users to capture movement and control the viewing direction, as most phone cameras cannot shoot 360 degrees, and existing editing tools are not well-suited for full 360-degree videos, lacking interactive filters and text display based on viewer orientation.
Innovation Solution
A method and system that record and play video using the orientation of both the recording and playing devices, storing orientation metadata with the video file to control playback speed and direction, enabling interactive augmented reality filters and text overlay regardless of viewer orientation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If full 360 degree video is used, then the user can capture movement in all directions, but the user cannot focus on a particular scene
Solution Approach 1:
The patent segments the 360-degree video into multiple directional views or regions of interest. By dividing the full spherical video into segments, the system can present focused views of particular scenes while maintaining the option to navigate to other directions, thus resolving the contradiction between capturing all directions and focusing on specific scenes.
Solution Approach 2:
The patent implements dynamic control where the video focus can change based on user interaction. The system allows users to dynamically adjust the viewing direction and focus points during playback, enabling transition between focused scenes and full 360-degree views, thus maintaining both capabilities.
2Ease of manufacture
If regular editing tools are used for full 360 degree video, then the editing process is simple, but text is only displayed when viewers look in certain directions and augmented reality filters are not offered
Solution Approach 1:
The patent creates a universal editing framework that handles both traditional editing needs and advanced interactive features. The system integrates text overlay, augmented reality filters, and orientation-based display controls into a single editing toolset, making these advanced features as accessible as basic editing while maintaining simplicity through unified controls.
Solution Approach 2:
The patent introduces an intermediary layer between the video content and the viewer that handles orientation mapping and filter application. This intermediary system translates user inputs and video orientation data into appropriate text placement and filter application, enabling complex interactive features without complicating the user interface.
3Ease of operation
If platforms like YouTube and Facebook are used, then video sharing is convenient, but there is no way to view 360 degree videos with filters and text that display based on viewer orientation
Solution Approach 1:
The patent adds an orientation dimension to traditional video playback by incorporating device orientation data and viewer direction information. This extra dimension enables the system to display text and apply filters based on which direction the viewer is looking, transforming standard 2D video playback into an immersive 3D/orientation-aware experience while maintaining compatibility with existing sharing platforms.
Data Source
AI summary
A method and system for recording and playing a video are provided. The method includes receiving an input, from a first user, to start recording of the video. An orientation of a recording device is detected for a plurality of frames while recording the video. An input to stop recording of the video is then received. The video is stored in a video file and the orientation of the recording device for the plurality of frames is stored as metadata associated with the video file. The playing includes receiving an input to play the video from a second user. An orientation of a playing device is detected. The video file is accessed, and the video is played using the metadata, the input received from the second user, and the orientation of the playing device. The video file is used to control speed and direction of the video.


