Video Playout Integration for Group-Watch Conferencing

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Solution Overview

Problem

Existing video conferencing systems lack the ability to seamlessly integrate professional live and file-based video streaming for group watching experiences, limiting interactions and requiring all participants to be on the same OTT platform and device, which restricts location and device independence.

Innovation Solution

A system that integrates video playout with video conferencing, utilizing a registration system and cloud-instantiated video-conferencing client simulator to stream selected video content to video conferencing sessions, allowing group organizers to schedule content playback across multiple devices and locations, using a content portal, email server, and video conferencing bridge to facilitate interactive experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If video conferencing systems are used for group watching, then interaction capability is improved, but device and location independence is limited

Engineering Contradiction:
Improveinteraction capabilityVSAvoiddevice and location independence
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces a video playout system as an intermediary component that bridges video conferencing systems and video streaming platforms. This mediator enables participants to access video content through their existing video conferencing interfaces without requiring specialized OTT platform subscriptions or devices, thereby achieving device and location independence while maintaining interaction capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The video playout system is designed to work universally across different video conferencing platforms and devices. It can stream content to various conferencing systems (Zoom, Teams, Webex, etc.) and supports multiple content sources (live streams, recorded content, VOD), making the system adaptable to different scenarios and platforms without requiring participants to be on the same OTT platform.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If proprietary OTT platform apps are used, then content streaming capability is improved, but accessibility and group diversity are limited

Engineering Contradiction:
Improvecontent streaming capabilityVSAvoidaccessibility and group diversity
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The video playout system acts as an intermediary between content sources and participants, eliminating the need for participants to install or subscribe to proprietary OTT platform apps. It streams content through standard video conferencing protocols that participants already have access to, thereby improving accessibility and allowing diverse groups with different device preferences to participate.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

Instead of requiring participants to use the same proprietary OTT platform, the system creates independent copies of the video stream that can be delivered through multiple conferencing platforms simultaneously. This allows each participant to access content through their preferred platform or device without compromising the group watching experience.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If vanilla video conferencing is used, then accessibility is improved, but presentation and interactive capabilities are limited

Engineering Contradiction:
ImproveaccessibilityVSAvoidpresentation and interactive capabilities
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges the simplicity of vanilla video conferencing with sophisticated video playout capabilities by integrating multiple camera sources, graphics overlays, and content streaming functions into the conferencing session. This combination maintains the accessibility of standard conferencing interfaces while adding rich presentation and interactive features for educators and presenters.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The video playout system is designed to work universally with existing video conferencing platforms, adding multi-functional capabilities (live streaming, recorded content, VOD, multiple camera feeds, graphics) without requiring participants to leave their familiar conferencing interfaces. This maintains accessibility while significantly enhancing presentation and interaction capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11496330B2Video playout integrated with video conferencing for a group-watch video system
Publication Date: 2022.11.08 MS AMAGI MEDIA LABS PVT LTD
  • US11496330B2 patent drawing
  • US11496330B2 patent drawing
  • US11496330B2 patent drawing

AI summary

A system, method and computer program product for group consumption of video content streamed through video conferencing systems is proposed, leveraging existing video conferencing and cloud playout systems to build a unique group watching video capability that is scalable and easy to set up for end-consumers.