Video Poker Card Replication for Extended Gameplay

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

The video poker industry seeks to enhance player engagement and entertainment value by offering games with intricate gameplay strategies and the potential for large payouts, as standard video poker games often limit player participation after a primary game loss.

Innovation Solution

A gaming device that determines a primary video poker hand, allows player selections to create secondary hands by replicating cards from the primary hand, and resolves both primary and secondary hands for potential payouts, enabling continued gameplay and larger awards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If standard video poker game rules are used, then the game structure is simple and easy to understand, but player participation ends after a primary game loss and payout potential is limited

Engineering Contradiction:
Improvegameplay continuation capabilityVSAvoidgame structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into distinct phases: primary game play, evaluation phase, and secondary game play. Cards are segmented into held cards (replicated for secondary game) and discarded cards (replaced in primary game). This segmentation allows the game to continue after primary game resolution, enabling players to potentially win based on held cards while maintaining clear structural boundaries.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The invention adds a temporal dimension to traditional video poker by introducing a secondary game phase that occurs after primary game resolution. Instead of a single-dimensional game ending after one hand, the game extends into a second dimension of play where held cards are replicated and used to form additional hands, creating multi-layered gameplay opportunities.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Duration of action of moving object

If the game allows continued play after primary loss, then player engagement increases, but the game mechanics become more complex

Engineering Contradiction:
Improvegameplay durationVSAvoidgame mechanics complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

Players make hold/discard selections during the primary game that have dual purposes: determining primary game outcome and preparing cards for secondary game replication. This preliminary action allows the game to extend into secondary play without requiring additional player decisions, as the held cards are automatically replicated and used to form secondary hands.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Held cards from the primary game are copied and replicated to form the basis of secondary game hands. Instead of dealing entirely new cards for a potential second chance, the system creates copies of strategically selected held cards, allowing players to leverage their initial strategic decisions across multiple game outcomes while maintaining familiar card interactions.

Inventive Principle:
Principle #26Copying

3Quantity of substance

If multiple secondary hands are created from replicated cards, then payout potential increases, but processing and resolution complexity increases

Engineering Contradiction:
Improvenumber of playable handsVSAvoidhand resolution complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The held cards serve multiple functions simultaneously: they determine the primary game outcome, are replicated for secondary game hands, and can form multiple different hand combinations across various secondary games. This multi-functionality allows a single set of held cards to generate multiple playable hands without requiring separate dealing processes for each potential hand.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The evaluation of primary and secondary game outcomes is merged into a unified resolution process. The system simultaneously evaluates the primary hand result and all secondary hands derived from replicated cards, combining multiple evaluation streams into a single comprehensive outcome determination that resolves all hands in an integrated manner.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS7914369B2Methods and apparatus for playing video poker with a card replicating function
Publication Date: 2011.03.29 INTERNATIONAL GAME TECHNOLOGY INC
  • US7914369B2 patent drawing
  • US7914369B2 patent drawing
  • US7914369B2 patent drawing

AI summary

A video poker game is disclosed that provides the player in opportunity to create additional winning game outcomes by forming separate secondary game plays from the primary game play. The secondary game plays are created from indicia in the primary game play that are replicated into the secondary game plays. Only primary game play indicia that at least partially satisfy a predetermined winning game outcome determined for each specific secondary game play may be replicated. The predetermined winning game outcome is selected from a plurality of winning game outcomes. Consequently, a winning game outcome for each secondary game play is limited to less then all the possible game outcomes, or as the primary game may potentially win any of the possible game outcomes.