Undealt Card Selection Mechanism in Video Poker Games

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Solution Overview

Problem

Existing video stud poker games on electronic machines lack an intuitive mechanism for players to enhance their hand by selecting undealt cards, limiting strategic depth and player engagement.

Innovation Solution

Allowing players to choose an undealt card to add to their hand, with the remaining cards dealt to complete the hand, enabling awards based on the final hand ranking and wager amount, applicable to various poker formats including Jacks or Better Seven Card Stud.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players are allowed to choose undealt cards to add to their hand, then player engagement and strategic depth are enhanced, but the game complexity and rule structure become more complicated

Engineering Contradiction:
Improvestrategic depthVSAvoidgame rule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the card dealing process into distinct phases: initial dealing, player selection phase, and completion phase. This segmentation allows players to strategically select cards at a specific moment without complicating the overall game structure, as each phase has clear rules and transitions.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies preliminary action by allowing players to select cards from the undealt portion before the final hand is complete. This enables strategic planning and hand optimization while maintaining a structured game flow, as the selection occurs at a predetermined point in the dealing sequence.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If players can select cards from undealt portion, then hand optimization capability is improved, but the time required to complete a hand increases

Engineering Contradiction:
Improvehand optimizationVSAvoidhand completion time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent implements partial action by allowing players to select only one or a limited number of cards from the undealt portion, rather than requiring selection from all remaining cards. This partial selection approach enables hand optimization without requiring players to evaluate every possible card, thus reducing time investment while maintaining strategic benefit.

Inventive Principle:
Principle #16Partial or excessive action

3Ease of operation

If the game allows flexible card selection, then player control over hand composition is enhanced, but the randomness and unpredictability of poker are reduced

Engineering Contradiction:
Improveplayer controlVSAvoidgame randomness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent changes the parameter of player control by introducing a hybrid model where players have partial control (selecting from undealt cards) rather than complete control (choosing all cards) or no control (receiving all cards randomly). This parameter adjustment maintains game randomness through the undealt portion while enhancing player control through strategic selection capability.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS7963837B2Stud poker games
Publication Date: 2011.06.21 ERNEST MOODY REVOCABLE TRUST
  • US7963837B2 patent drawing
  • US7963837B2 patent drawing
  • US7963837B2 patent drawing

AI summary

A stud poker game in which a partial hand of cards are dealt as the player's hand. The player is then permitted to choose one of the undealt cards to be added to the player's hand. The remaining cards needed to complete the player's final hand are dealt. If the player has achieved a winning card combination on his final hand, the player receives an award. The award is based on the poker hand ranking of the final player's hand and the amount wagered by the player.