Video Poker String Bonus Hand Mechanism

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Solution Overview

Problem

Existing video poker games do not effectively incorporate a secondary bonus hand mechanism that enhances player engagement and payout opportunities through a string hand feature, which requires additional wagering and utilizes a random number generator to create a secondary hand from a standard 52-card deck.

Innovation Solution

A video poker game design where a player is dealt a primary hand of five cards, with the option to initiate a secondary bonus hand or string hand by placing an additional wager, allowing card duplication and multiplication features that increase payouts based on predetermined pay scales, playable on various platforms including computerized consoles and online environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a secondary bonus hand mechanism is added to video poker, then player engagement and payout opportunities are enhanced, but device complexity increases

Engineering Contradiction:
Improvepayout opportunitiesVSAvoidgame mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into two distinct hands: a primary hand and a secondary bonus hand (string hand). The primary hand is dealt first and evaluated independently, while the secondary hand is formed using cards from the primary hand and additional cards. This segmentation allows each hand to be evaluated separately with independent payout structures, enhancing player engagement without creating an overly complex unified system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds a temporal dimension to the game by introducing a sequence of events: deal primary hand → evaluate primary hand → form secondary hand → evaluate secondary hand. This dimensional expansion creates multiple payout opportunities while maintaining clear procedural boundaries, resolving the complexity issue through structured temporal progression rather than spatial or structural complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If card duplication and multiplication features are implemented, then winnings are increased, but ease of operation decreases

Engineering Contradiction:
ImprovewinningsVSAvoidcard management complexity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

Cards from the primary hand are copied to form the secondary bonus hand. Specifically, after the primary hand is evaluated, selected cards are duplicated and placed face-down in the string hand area. These copied cards are then revealed and combined with additional drawn cards to form the secondary hand. This copying mechanism enables multiplication of winnings potential while maintaining operational simplicity through automated card duplication rather than manual card manipulation.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If an additional wager is required for the secondary bonus hand, then payout opportunities increase, but loss of energy increases

Engineering Contradiction:
Improvebonus hand availabilityVSAvoidwagering cost
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent implements a optional additional wager that is not required for basic gameplay. Players may choose to place an extra bet to activate the secondary bonus hand, or they may play only the primary hand. This partial action approach allows the system to offer enhanced payout opportunities without mandating increased spending, resolving the contradiction by making the energy-costly feature optional rather than required.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9550109B1Video string poker
Publication Date: 2017.01.24 NOTTKE TIMOTHY G
  • US9550109B1 patent drawing
  • US9550109B1 patent drawing
  • US9550109B1 patent drawing

AI summary

A method and system of generating and displaying a game of chance with a computer on an electronic device to a player, wherein the player places a wager on a primary poker hand dealt from a deck of cards and a secondary string bonus hand of one to five cards. The game may be played on site at a legal game casino, in a non-gambling mode on-line over the internet, or off-line on a home computer using a disc such as a compact disc. The game could also be played as a game in gambling or non-gambling mode at a tavern, bar, or the like.