Video Capture System Using Pose Detection for Game Status Control

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Solution Overview

Problem

Current sporting event capture and replay systems incur significant costs due to unnecessary data processing during breaks in events, such as intermissions or commercial breaks, as they continuously capture and process video from start to finish, leading to high storage and processing requirements without providing value to end users.

Innovation Solution

Implementing a method to automatically control the video capture and processing system based on game status by recognizing referee actions to stop and resume data upload, using action recognition on referees to determine when gameplay is paused or resumed, thereby reducing unnecessary data capture and processing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the system continuously captures and processes video from start to finish, then comprehensive replay capability is maintained, but storage requirements and processing costs increase significantly

Engineering Contradiction:
Improvecomprehensive replay capabilityVSAvoidstorage requirements
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The system performs preliminary action by detecting referee poses and determining game status (active vs. inactive periods) before video processing occurs. This allows the system to proactively identify which video segments should be captured and processed, avoiding unnecessary processing of inactive periods while ensuring all active gameplay moments are recorded for comprehensive replay capability.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If the system continuously captures and processes video from start to finish, then comprehensive replay capability is maintained, but processing power requirements increase significantly

Engineering Contradiction:
Improvecomprehensive replay capabilityVSAvoidprocessing power
Core Design Contradiction:
ReliabilityVSPower

Solution Approach 1:

The system performs preliminary detection of referee poses and game status determination before video processing. By using pose detection algorithms to identify when the game is active or inactive, the system can pre-determine which video segments require processing, thereby reducing overall processing power requirements while maintaining comprehensive replay capability for all active gameplay periods.

Inventive Principle:
Principle #10Preliminary action

3Quantity of substance

If the system stops video capture during breaks, then storage and processing costs are reduced, but replay capability may be compromised

Engineering Contradiction:
Improvestorage requirementsVSAvoidreplay capability
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The system implements feedback by continuously monitoring referee poses and using this information to dynamically control video capture and processing. The detected pose information feeds back to the video processing control mechanism, enabling the system to automatically adjust capture activities based on real-time game status, ensuring replay capability is maintained for all relevant gameplay moments while avoiding storage of inactive periods.

Inventive Principle:
Principle #23Feedback

4Loss of energy

If action recognition on referees is implemented to control video processing, then unnecessary data processing is reduced, but system complexity increases

Engineering Contradiction:
Improveprocessing energyVSAvoidsystem complexity
Core Design Contradiction:
Loss of energyVSDevice complexity

Solution Approach 1:

The system introduces an intermediary component (pose detection and game status determination module) that bridges video input and video processing control. This intermediary analyzes referee poses and translates them into game status information, which then controls video processing activities. While this adds a layer of complexity, it efficiently reduces processing energy by using simple pose detection algorithms rather than analyzing all video content directly.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11514704B2Method and apparatus of game status determination
Publication Date: 2022.11.29 INTEL CORP
  • US11514704B2 patent drawing
  • US11514704B2 patent drawing
  • US11514704B2 patent drawing

AI summary

A video capture and processing system includes a memory configured to store a pose database. The pose database includes poses that indicate a start or stoppage in an event. The system also includes a processor operatively coupled to the memory. The processor is configured to generate a pose of an individual in a video frame of captured video of the event. The pose can be three-dimensional pose or a two-dimensional pose. The processor is also configured to determine, based on the pose database, whether the pose of the individual indicates a start or a stoppage in the event. The processor is further configured to control an upload of video of the event based on the determination of whether the pose indicates the start or the stoppage in the event.