Real-Time Video Reaction Streaming in Multiplayer Gaming

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Solution Overview

Problem

Computer gaming remains a relatively solitary activity despite the presence of interactive elements like chat, limiting the interactivity and engagement of players in multiplayer games.

Innovation Solution

Implementing a video stream system in multiplayer games that captures and displays a winning player's reaction in real-time to other players, allowing for enhanced social interaction through video streaming during gameplay, including side games and private chats.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If text chat features are used for player communication, then players can exchange messages and congratulate each other, but the interactivity remains limited and gaming remains relatively solitary

Engineering Contradiction:
Improveplayer interaction capabilityVSAvoidinteractivity level
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transitions communication from two-dimensional text-based interaction to three-dimensional video-based interaction by capturing and displaying players' facial expressions, body language, and real-time reactions. This dimensional upgrade enables much richer social engagement while maintaining the simplicity of the gaming interface.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system introduces a video streaming intermediary that captures visual information from one player and transmits it to others in real-time. This intermediary layer enables non-verbal communication and emotional connection without requiring complex direct player-to-player connection mechanisms.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If video streaming is implemented to display winning player reactions, then player engagement and enjoyment increase, but system complexity and resource requirements increase

Engineering Contradiction:
Improveplayer engagement levelVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system preliminarily captures video streams from players before the winning moment occurs, storing the video data in anticipation of the win event. This preliminary action ensures that when a player wins, the video can be immediately displayed without delay, enhancing engagement while avoiding the need for complex real-time processing during the win moment.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Instead of requiring complex real-time video processing and transmission systems, the patent uses pre-captured video copies that are stored and then displayed. This approach simplifies the system architecture by replacing complex live-streaming infrastructure with simpler video playback mechanisms, while still achieving high player engagement.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9616336B2Methods and apparatus for gaming
Publication Date: 2017.04.11 DAZZLETAG ENTERTAINMENT
  • US9616336B2 patent drawing
  • US9616336B2 patent drawing
  • US9616336B2 patent drawing

AI summary

Methods and apparatus for gaming according to various aspects of the present invention may be implemented in conjunction with a multiplayer game. The game system may identify a winning player for the multiplayer game and notify the winning player of a win condition. The game system may receive a video stream of the winning player's reaction, and substantially concurrently display the video stream to one or more other players of the game.