Video Segment Selection Based on Sports Performance Benchmarks

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Solution Overview

Problem

Existing gaming systems lack an efficient method to utilize historical performance data to provide engaging and rewarding gameplay experiences, particularly in games that involve selection of entities based on their past performance.

Innovation Solution

The system allows users to select entities (such as sports players or stocks) and determine if they met a performance benchmark during a specified historical performance period, with payouts based on the number of entities that meet the benchmark, and incorporates the presentation of video segments related to the performance of selected entities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the system presents detailed historical performance data and video segments to enhance user engagement, then user engagement and entertainment value improve, but system complexity and data processing requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments historical performance data into discrete, manageable units that can be individually processed and presented. Video segments are divided into discrete clips representing specific performance events, allowing the system to handle complex data through modular processing rather than as a monolithic dataset.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary processing of historical performance data by pre-identifying and categorizing performance benchmarks and associated video segments before gameplay begins. This advance preparation reduces real-time processing requirements while maintaining high engagement through rich data presentation.

Inventive Principle:
Principle #10Preliminary action

2Loss of information

If the system processes and presents multiple video segments corresponding to performance benchmarks, then entertainment value and information delivery improve, but data processing time and computational resources increase

Engineering Contradiction:
Improveinformation deliveryVSAvoiddata processing time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system extracts only the relevant video segments and performance data that directly correspond to evaluated benchmarks, rather than processing or presenting all available historical data. This selective extraction delivers comprehensive information about player performance while minimizing unnecessary processing time.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system uses video segments as visual copies or representations of actual performance events, allowing users to review performance information without requiring access to or processing of the full original performance data sets. The video segments serve as efficient surrogates for complete historical records.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250078629A1Supply of video segments based on gameplay of a videogame
Publication Date: 2025.03.06 DK CROWN HOLDINGS INC
  • US20250078629A1 patent drawing
  • US20250078629A1 patent drawing
  • US20250078629A1 patent drawing

AI summary

Technologies are provided for the supply of video segments and other types of media assets during a gameplay of a videogame. In some embodiments, a gaming device can receive first data identifying a sports player within a listing of sports players. The gaming device also can receive second data identifying a performance benchmark within a listing or performance benchmarks. The gaming device can select a performance period corresponding to the sports player. The gaming device can then determine if a performance of the sports player during the performance period meets or exceeds the performance benchmark. In response to a positive determination, the gamins device can cause a display device to present a sequence of video segments corresponding to the performance of the sports player during the performance period.