Video Stream Analysis for Gaming Object Tracking

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Solution Overview

Problem

Current methods for user interaction with video streams, such as sporting events, lack intuitive and easy-to-use interfaces for detecting and predicting future game events, and do not efficiently provide real-world location tracking data without requiring sensors on gaming objects.

Innovation Solution

A method that analyzes video streams to detect gaming objects, maps their positions into real-world coordinates, identifies potential future game events, and adds interactive visual markers to the stream, allowing users to make predictions and visualize outcomes without the need for sensors, using image processing and historical data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If sensors are attached to gaming objects for tracking, then tracking data accuracy is improved, but device complexity and cost increase

Engineering Contradiction:
Improvetracking data accuracyVSAvoidsensor attachment requirement
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent replaces mechanical sensor systems with an optical/image processing system. The video stream processing unit analyzes visual data from standard cameras to detect gaming objects and generate tracking data, eliminating the need for physical sensors attached to each gaming object while maintaining tracking functionality

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent creates a virtual copy of the physical gaming environment by mapping video stream positions to real-world locations. This digital representation allows tracking and analysis without physical intervention, replacing the need for sensor-based measurement with visual data processing

Inventive Principle:
Principle #26Copying

2Ease of operation

If interactive visual markers are added to video stream, then user interaction capability is improved, but processing complexity increases

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidvideo stream processing complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system pre-processes the video stream to detect gaming objects and predict future events before user interaction is needed. This preliminary analysis creates a foundation of structured data that simplifies subsequent user interaction operations, as the heavy lifting of object detection and event prediction is already completed

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary processing layer that sits between the raw video stream and the user interface. This layer handles the complex tasks of object detection, tracking, and event prediction, translating raw visual data into structured information that can be easily presented to users through interactive markers

Inventive Principle:
Principle #24Intermediary (Mediator)

3Measurement precision

If position data is mapped to real world locations, then location information accuracy is improved, but processing time increases

Engineering Contradiction:
Improvelocation information accuracyVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary mapping of video stream coordinates to real-world locations during the initial setup phase. This pre-established coordinate system allows for rapid conversion during live processing without requiring complex real-time calculations, thus maintaining accuracy while reducing processing time

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent transforms the coordinate system parameters from video stream space to real-world space using pre-determined transformation matrices. This parameter transformation approach allows accurate location mapping through simple mathematical operations rather than complex real-time spatial analysis

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11823454B2Method and apparatus for user interaction with a video stream
Publication Date: 2023.11.21 SIGNALITY AB
  • US11823454B2 patent drawing
  • US11823454B2 patent drawing
  • US11823454B2 patent drawing

AI summary

A method and apparatus for user interaction with a video stream includes providing a video stream capturing a live gaming field, analyzing the video stream so as to detect at least one gaming object of the live gaining field in the video stream, mapping position data related to the respective detected gaming object in the video stream into real world locations so as to prove real world location information related to the respective detected gaming object, the mapping being performed based on a known transformation relation between the positions in the video stream and real world locations, identifying a potential future game event or a combination of future game events, and at least occasionally amending the video stream with at least one interactive visual marker related to the identified potential future game event or combination of game events.