Video Token Rendering for Interactive Game Streaming

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Solution Overview

Problem

In video streaming services for computer games, viewers lack a sense of involvement due to the inability of token data transmitted from viewers to affect game elements, such as game objects or parameters, during the distribution of video content.

Innovation Solution

A system and method that allow viewers to send token messages to distributors, which are then used to modify and enhance the video streaming experience by incorporating token data into the video rendering, creating a more interactive and engaging experience for viewers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If token data is transmitted from viewers to distributors, then viewer engagement is improved, but the tokens do not affect game elements

Engineering Contradiction:
Improveviewer engagementVSAvoidtoken impact on game
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent introduces video content as an intermediary carrier that conveys token information from viewers to distributors. The video content includes visual representations of tokens and their effects, allowing token data to be transmitted and displayed without directly modifying game elements. This mediator approach enables viewer participation while maintaining game integrity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates visual copies or representations of tokens within the video content. Instead of tokens directly affecting game objects, the system generates visual depictions of tokens and their intended effects in the video stream, allowing viewers to see their tokens represented without altering the actual game state. This copying mechanism preserves token information in a visual format.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If token data is used to modify video content, then interactivity is improved, but system complexity increases

Engineering Contradiction:
ImproveinteractivityVSAvoidvideo modification system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the video content multi-functional by using it both as the primary distributed content and as a carrier for token information. The same video stream conveys game-related content while simultaneously displaying token representations and effects. This universal use of video content reduces the need for separate communication channels and simplifies the overall system architecture.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges the token transmission function with the video content distribution function. Instead of separate channels for game data and token data, the system combines both information streams into the video content. This merging reduces system complexity by eliminating redundant infrastructure while maintaining interactivity.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11944906B2Video modification and transmission using tokens
Publication Date: 2024.04.02 GREE HOLDINGS INC
  • US11944906B2 patent drawing
  • US11944906B2 patent drawing
  • US11944906B2 patent drawing

AI summary

Modified video is distributed to a viewer of a computer-implemented game by causing a processor to distribute, toward a terminal device of a viewer, a first video including an animation of a first avatar of a distributor generated based on motion data; distribute, toward the terminal device, a second video related to a computer-implemented game generated with operation data using a received web page; receive, from the terminal device, token data indicative of a token sent to the distributor from the viewer during execution of one unit section of the game; and distribute, toward the terminal device, the second video including, during one time section occurring after the one unit section of the game ends and before a next unit section of the game begins, a rendering of a token object selected based on the token data.