Multi-Layered Video Training Platform Resource Management

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Solution Overview

Problem

Current virtual training platforms for golf lack real-time, multi-layered instruction capabilities, making it difficult for golfers to access live, on-demand lessons from certified instructors, and for instructors to manage scheduling, cancellations, and marketing effectively.

Innovation Solution

A software platform that enables golfers and instructors to engage in on-demand, live lessons with multi-layered interactions, including real-time video streaming, recording, and mark-up, while managing system resources to ensure smooth performance and connectivity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple layers of recording and interaction are implemented in a virtual training platform, then the quality and usefulness of instruction is improved, but the resource requirements and device complexity increase

Engineering Contradiction:
Improveinstruction qualityVSAvoidresource requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The instruction is divided into multiple distinct layers (live video layer, recorded swing layer, diagram layer, notes layer) that can be independently managed and rendered. This segmentation allows the system to provide comprehensive multi-layered instruction while optimizing resource usage by only activating and rendering necessary layers during different phases of the training session.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Multiple layers of information are nested within a unified virtual training environment. The live video layer can contain embedded recorded swing segments, which in turn can have diagrams and notes overlaid. This nested structure allows rich, multi-layered instruction to be delivered within a single integrated interface, reducing the need for multiple separate applications or devices.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Reliability

If real-time, multi-layered interactions are provided in virtual lessons, then the effectiveness of live instruction is improved, but the system resource consumption increases

Engineering Contradiction:
Improveinstruction effectivenessVSAvoidsystem resource consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system dynamically adjusts which layers are active and being processed based on the current training phase and device capabilities. During live instruction, the system prioritizes rendering the live video layer and essential overlay elements, while reducing the processing intensity of recorded swing analysis. This dynamic resource allocation maintains instruction effectiveness while adapting to varying resource availability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system employs periodic updates and rendering of different layers rather than continuous high-fidelity processing of all layers simultaneously. Recorded swing analysis and diagram updates are refreshed at appropriate intervals rather than in real-time, reducing peak resource consumption while maintaining the perceived quality and effectiveness of the instruction.

Inventive Principle:
Principle #19Periodic action

3Adaptability or versatility

If on-demand, scheduled, and live lessons are supported, then the adaptability to user needs is improved, but the scheduling and management complexity increases

Engineering Contradiction:
Improvelesson accessibilityVSAvoidscheduling management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The virtual training platform is designed to handle multiple lesson delivery modes (on-demand, scheduled, and live) through a single unified system architecture. The same core infrastructure supports automatic lesson delivery, instructor-student scheduling coordination, and real-time interactive sessions, eliminating the need for separate management systems for each lesson type and reducing overall operational complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240274024A1System for and method of training
Publication Date: 2024.08.15 SYNCRONO TECH INC
  • US20240274024A1 patent drawing
  • US20240274024A1 patent drawing
  • US20240274024A1 patent drawing

AI summary

A system for and method of instruction is provided. A user initiates a lesson with an instructor which begins a video call. During the video call, the instructor records one or more recording of the user and edits the recording with mark-up, which can then be played back to the user to aid in the instruction. Each of the video call, the recording, and the mark-up are recorded as an independent recording layer, while the entire lesson is also recorded. The system and method utilize recording techniques so as to not deplete the resources of the user devices. Upon conclusion of the lesson, the recording of the lesson and each layer is provided to the users.