Videogame Controller With RFID Detection For Physical Object Interaction
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Solution Overview
Problem
Videogames that rely solely on standard controllers for interaction lack physical immersion, reducing players' engagement with real-world objects and limiting their experience in virtual environments.
Innovation Solution
A videogame system incorporating detection devices with RFID readers and circuitry to read information from physical objects, allowing for the placement of structures and determination of character actions in virtual worlds, enhancing player interaction and immersion.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If standard videogame controllers are used for interaction, then device simplicity is maintained, but player immersion and physical interaction with real world objects deteriorates
Solution Approach 1:
The patent merges the physical object detection capability with the videogame controller functionality. The controller includes both standard input devices and a detection device with RFID readers, electrical contacts, and circuitry that can read information from physical objects. This combination allows the controller to serve dual purposes: traditional button input and physical object interaction, thereby maintaining device simplicity while enhancing player immersion through tangible engagement with the game world.
Solution Approach 2:
The controller is designed as a multi-functional device that can interact with both traditional button inputs and physical objects containing RFID tags or electrical contacts. The detection device can identify physical objects and retrieve information from them, allowing the same controller to handle multiple types of input methods. This universality enables players to interact with the game through various means (buttons, physical objects, cards) without requiring multiple separate devices, thus maintaining simplicity while improving immersion.
2Reliability
If detection devices with RFID readers are incorporated, then player immersion and physical interaction are enhanced, but device complexity increases
Solution Approach 1:
The detection device functionality is merged into the existing controller housing and integrated with the game console's processing capabilities. Rather than adding a separate standalone detection device, the system combines RFID readers, electrical contacts, and detection circuitry within the controller itself. This integration approach enhances immersion while minimizing the increase in overall system complexity by utilizing the controller as the host platform.
Solution Approach 2:
The detection device acts as an intermediary between physical objects and the virtual game world. The RFID readers and electrical contacts serve as mediators that translate physical object information into digital signals that the game console can process. This intermediary layer simplifies the complexity by providing a standardized interface between the physical and virtual domains, allowing the system to handle diverse physical objects through a unified detection mechanism.
3Adaptability or versatility
If information is read from multiple physical objects simultaneously, then game state dynamics and virtual world construction are enhanced, but measurement and detection difficulty increases
Solution Approach 1:
The detection device is divided into multiple independent detection zones with separate RFID readers and electrical contacts. Each zone can independently detect and read information from physical objects placed upon it. The game console receives segmented information from each zone and processes them individually to construct the virtual world state. This segmentation allows simultaneous detection of multiple objects without overwhelming the detection system, as each zone operates independently and reports to the central processor.
Solution Approach 2:
The system is designed to detect more physical objects and provide more information than strictly necessary for basic game functionality. By incorporating multiple detection zones and allowing simultaneous reading from multiple objects, the system captures excessive information that can be selectively processed. This approach enhances game state dynamics by allowing rich virtual world construction from physical object arrangements, while the game console selectively processes only the relevant information needed for current game context.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
This system increases player immersion by enabling physical interaction with virtual environments, allowing for dynamic changes in game states based on the placement and arrangement of physical objects, thereby enriching the gaming experience.
Implementation Method 1
reading information from a plurality of physical objects on a detection device, the detection device including at least one radio frequency identification (RFID) reader, at least some of the physical objects including RFID tags
Implementation Method 2
circuitry to determine, for at least some of the detection device electrical contacts, an indication of resistances coupled across least some pairs of some of the detection device electrical contacts
Data Source
AI summary
Play of a videogame may be conducted using one or more physical object detection devices as the sole form of game controller(s), or in conjunction with game controllers. Detection of physical objects by the detection devices may be used to determine structures in a virtual world of game play. The detection devices may include radio frequency identification (RFID) readers or voltage or current sensors. The physical objects may include RFID tags or one or more resistors.


