Viewing Angle Jumping Elements for Virtual Environment Switching

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Solution Overview

Problem

In three-dimensional virtual environments, users face inefficiencies when switching viewing angles due to the need for multiple sliding operations on the right sliding screen, leading to slow switching speeds and reduced human-computer interaction efficiency.

Innovation Solution

A method and apparatus for viewing angle switching that includes displaying a user interface with a viewing angle switching region containing jumping elements, allowing users to change the viewing angle direction by tapping these elements instead of using the right sliding screen, thereby determining and displaying the environment from the new angle direction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the right sliding screen is used for viewing angle switching, then the viewing angle direction can be changed, but multiple sliding operations are required for large-range angle switching resulting in slow switching speed

Engineering Contradiction:
Improveviewing angle switching operationVSAvoidviewing angle switching time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The viewing angle switching region is divided into multiple discrete jumping elements, each corresponding to a specific viewing angle direction. Users can directly select the target angle by tapping the corresponding element rather than continuously sliding, segmenting the continuous sliding action into discrete selectable options that reduce operation steps.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a new dimension for viewing angle control by adding a dedicated viewing angle switching region with jumping elements alongside the traditional right sliding screen. This creates an alternative operational dimension where users can switch angles through vertical tapping actions on the switching region rather than horizontal sliding, providing a faster pathway for angle changes.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple sliding operations are performed on the right sliding screen, then large-range viewing angle switching can be achieved, but the human-computer interaction efficiency is reduced

Engineering Contradiction:
Improveviewing angle adjustment rangeVSAvoidhuman-computer interaction efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The viewing angle switching region serves multiple functions: it provides direct access to common viewing angles through jumping elements while maintaining the ability to achieve any angle through combination with the right sliding screen. This multi-functional design allows users to efficiently switch to frequently used angles without sacrificing the full range adjustment capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The jumping elements in the viewing angle switching region represent pre-calculated and pre-positioned viewing angle options. By preparing these common angle positions in advance and making them directly accessible, the system eliminates the need for users to perform multiple sliding operations to reach frequently used angles, thereby improving interaction efficiency without limiting adaptability.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11703993B2Method, apparatus and device for view switching of virtual environment, and storage medium
Publication Date: 2023.07.18 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US11703993B2 patent drawing
  • US11703993B2 patent drawing
  • US11703993B2 patent drawing

AI summary

A viewing angle switching method is provided. The viewing angle switching method includes: displaying a first user interface, the first user interface including an environment picture and a viewing angle switching region, the environment picture including a three-dimensional virtual environment observed from a first viewing angle direction by a virtual object, and the viewing angle switching region including a viewing angle jumping element used for viewing angle jumping; receiving a viewing angle jumping signal triggered on a target viewing angle jumping element, the at least one viewing angle jumping element including the target viewing angle jumping element; determining a second viewing angle direction corresponding to the target viewing angle jumping element; and displaying a second user interface, the second user interface including the environment picture of the three-dimensional virtual environment observed from the second viewing angle direction by the virtual object.