Adaptive View Ray Tracking for Multi-Target Aiming Feedback
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
In shooting games, determining which attack object a view ray should follow when passing through multiple moving objects results in a low aiming probability due to the inability to accurately assign the view ray to a specific target.
Innovation Solution
A speed feedback mechanism is implemented to adjust the view ray based on the movement speed of a first moving object, using an auxiliary aiming mechanism that follows the object's movement, determined by contact conditions between the view ray and multiple objects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Speed
If the view ray proportionally follows the movement of multiple attack objects, then the view ray can track moving targets, but the aiming probability decreases when multiple objects are involved
Solution Approach 1:
The patent changes the parameter of view ray speed assignment from a uniform proportional relationship to a selective assignment based on contact conditions. When the view ray contacts multiple attack objects, the system determines which object the view ray should follow by evaluating specific contact conditions, thereby resolving the ambiguity in multi-object scenarios while maintaining effective tracking capability.
2Adaptability or versatility
If the view ray follows multiple attack objects simultaneously, then all objects can be tracked, but the target selection becomes uncertain
Solution Approach 1:
The patent segments the multi-object tracking problem by introducing contact conditions that divide the scenario into distinct cases. Instead of treating all contacted objects equally, the system evaluates specific contact conditions to determine which object the view ray should follow, effectively segmenting the ambiguous multi-object situation into a deterministic target selection process.
Data Source
AI summary
A method, apparatus, and computer-readable storage medium for enabling speed feedback mechanisms in virtual environments. The method acquires a view ray of a first virtual object that includes an aiming baseline of an associated aiming item. Based on contact conditions between the view ray and multiple moving objects, a first moving object corresponding to the view ray is determined. A speed feedback mechanism is enabled for the first moving object based on the contact condition, featuring an auxiliary aiming mechanism that adjusts the view ray to follow the first moving object according to its movement speed. This approach provides adaptive aiming assistance that responds to target movement dynamics in virtual gaming environments.


