View-selection feedback for visual experience

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Solution Overview

Problem

Writers and story creators face challenges in creating engaging and popular stories due to unreliable and binary feedback from audiences, making it difficult to determine which aspects of a story are most engaging or problematic, especially in lengthy and complex narratives like novels and films.

Innovation Solution

The implementation of view-selection feedback techniques that allow users to interactively choose portions of a visual experience on mobile devices, enabling creators to analyze user preferences and adjust the narrative or visual elements in real-time, incorporating central story elements and contextual elements based on user interest.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional binary feedback methods (e.g., simple ratings or reviews) are used to evaluate stories, then the feedback collection process is simple and easy to implement, but the feedback quality is poor and unreliable for guiding story creation improvements

Engineering Contradiction:
Improvefeedback qualityVSAvoidfeedback system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent implements a feedback mechanism where user view selections are continuously collected and analyzed to generate insights about story engagement. The system processes viewing data to identify patterns in user attention, then uses these insights to guide story creation improvements, creating a closed-loop feedback system that progressively enhances story quality based on actual user behavior rather than binary ratings

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent introduces an intermediary layer (the view-selection analysis system) that translates raw user viewing behavior into meaningful feedback metrics. This intermediary processes complex viewing patterns and converts them into actionable insights about which story elements engage users, bridging the gap between simple view data and sophisticated story evaluation without requiring direct complex user input

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If detailed analysis of lengthy and complex narratives is performed to understand user engagement, then the insights gained are comprehensive and valuable, but the analysis process becomes daunting and difficult to assess

Engineering Contradiction:
Improveengagement insight completenessVSAvoidanalysis difficulty
Core Design Contradiction:
Loss of informationVSDifficulty of detecting and measuring

Solution Approach 1:

The patent segments the complex narrative into discrete viewable portions or elements that users can selectively view. By breaking down the story into manageable segments and tracking which segments users choose to view, the system makes analysis tractable while preserving comprehensive engagement data across all story elements

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent replaces manual or complex computational analysis mechanisms with an automated system that tracks user view selections. Instead of requiring daunting manual analysis of viewing patterns, the system uses automated data collection and processing to measure engagement across complex narratives, significantly reducing analysis difficulty while maintaining comprehensive insights

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Ease of operation

If the entire visual experience is presented to users, then users receive complete story context, but users cannot focus on or explore specific elements of interest in detail

Engineering Contradiction:
Improveuser exploration easeVSAvoidstory context completeness
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent implements a dynamic presentation system that adapts the visual experience based on user view selections. The system allows users to dynamically shift between viewing the complete story context and exploring specific elements in detail, adjusting the level of focus and detail based on user interest while maintaining access to overall story context when needed

Inventive Principle:
Principle #15Dynamics

4Measurement precision

If selective portions of the visual experience are presented based on user selection, then users can focus on elements of interest in detail, but users may miss broader story context

Engineering Contradiction:
Improveuser preference accuracyVSAvoidstory context completeness
Core Design Contradiction:
Measurement precisionVSLoss of information

Solution Approach 1:

The patent adds a temporal or hierarchical dimension to story presentation, allowing users to navigate between different levels of detail and context. Users can explore specific elements in depth while the system maintains and provides access to the broader story context through alternative viewing options or contextual overlays, enabling precise preference measurement without permanent loss of context

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS10341731B2View-selection feedback for a visual experience
Publication Date: 2019.07.02 GOOGLE LLC
  • US10341731B2 patent drawing
  • US10341731B2 patent drawing
  • US10341731B2 patent drawing

AI summary

Techniques and apparatuses for view-selection feedback for a visual experience are described. These techniques and apparatuses enable writers, directors, and other story creators to create or alter visual experiences based on feedback provided by view selections made during visual experiences. This feedback can be analyzed to determine portions of a visual experience that users focused on, wanted to see more of, were not interested in, found difficult to understand, and so forth. With this feedback, visual experiences, such as live-action movies and animated shorts, can be created or improved.