Real-Time View Synchronization for Immersive Multi-Screen Displays

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Solution Overview

Problem

Conventional video wall systems struggle to accurately synchronize multiple display screens when displaying 360-degree panoramic imagery, leading to disorienting asynchrony over time, especially in long-form digital experiences, and require specialized hardware, limiting their accessibility and usability for immersive digital media consumption.

Innovation Solution

A method for real-time view synchronization across multiple computing devices connected via a network, where a master device sends view synchronization messages to slave devices, adjusting their displays based on their relative positions to create a seamless, immersive experience without the need for specialized hardware.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If conventional video wall systems use multiple independent display screens, then the display area is increased, but synchronization precision deteriorates over time due to drift between independent timing mechanisms

Engineering Contradiction:
Improvedisplay areaVSAvoidsynchronization precision
Core Design Contradiction:
Area of stationary objectVSManufacturing precision

Solution Approach 1:

The patent merges multiple independent timing mechanisms into a single synchronized timing system. A master timing signal is distributed to all display screens through the synchronization protocol, ensuring that all displays operate from a common time reference rather than independent clocks, thereby eliminating drift between screens.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The synchronization protocol incorporates feedback mechanisms where timing information is continuously exchanged between displays. The system monitors and adjusts timing parameters in real-time to maintain synchronization, compensating for any temporal variations between independent display devices.

Inventive Principle:
Principle #23Feedback

2Manufacturing precision

If specialized hardware is used to achieve real-time synchronization, then synchronization precision is improved, but device complexity and cost increase

Engineering Contradiction:
Improvesynchronization precisionVSAvoidhardware complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent replaces complex mechanical synchronization hardware with a software-based network protocol. Instead of using specialized synchronization hardware or mechanical linkages between devices, the system uses standard network communications to transmit timing information, achieving synchronization through software control rather than hardware complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The synchronization protocol is designed to work with standard computing hardware and network infrastructure, making it universally applicable to different display systems. The same protocol can synchronize various types of displays (LCD, LED, projector) without requiring specialized hardware for each display type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Duration of action of moving object

If the duration of digital content is extended, then content versatility is improved, but synchronization precision deteriorates due to cumulative drift over time

Engineering Contradiction:
Improvecontent durationVSAvoidsynchronization precision
Core Design Contradiction:
Duration of action of moving objectVSManufacturing precision

Solution Approach 1:

The synchronization protocol operates continuously throughout the entire duration of the digital content, maintaining constant timing coordination between all display screens. Rather than synchronizing only at the beginning or end, the system continuously exchanges timing information to prevent any drift accumulation, ensuring synchronization is maintained from start to finish of long-form content.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS8842113B1Real-time view synchronization across multiple networked devices
Publication Date: 2014.09.23 GOOGLE LLC
  • US8842113B1 patent drawing
  • US8842113B1 patent drawing
  • US8842113B1 patent drawing

AI summary

Embodiments relate to a method for synchronizing media playback across multiple computing devices on a network. Multiple display screens, each coupled to a computing device, can be arranged in a circular formation surrounding a user. For example, a special enclosure for the display screens may be constructed for this purpose. An immersive viewing experience is created for the user by synchronizing the views displayed on each screen. The multiple screens operate in unison to create a tiled view of a three-dimensional environment. This immersive experience can be referred to as a “Liquid Galaxy.” The experience is enhanced by allowing the user to view and navigate through such three-dimensional environments using an input device, such as, for example, a joystick or game controller.