Live Game Streaming Input Mediation for Viewer-Driven Outcomes
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Solution Overview
Problem
Existing gaming systems lack mechanisms for users at client devices to interactively influence game outcomes at a streaming device, limiting user engagement and interaction within a live streaming platform.
Innovation Solution
A system that enables users at client devices to make supplemental inputs affecting game outcomes at a streaming device, with the system consolidating and conveying these inputs to the streaming device user, who can then incorporate them into their gameplay decisions, and allows for enhanced interaction and influence between users across devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users at client devices can make supplemental inputs to alter game outcomes, then user engagement and interaction are improved, but system complexity increases
Solution Approach 1:
A remote gaming server acts as an intermediary between client devices and the streaming device. The server receives supplemental inputs from multiple client devices, consolidates them into a single input signal, and transmits this consolidated signal to the streaming device. This mediator approach enables enhanced user engagement across distributed devices while managing system complexity through centralized processing.
2Adaptability or versatility
If the system consolidates inputs from multiple client devices, then user interaction is enhanced, but information processing complexity increases
Solution Approach 1:
The remote gaming server merges supplemental inputs from multiple client devices into a single consolidated input signal. This combining approach enhances user interaction by incorporating inputs from multiple sources while simplifying the transmission and processing burden on the streaming device by reducing multiple input signals to one unified signal.
Data Source
AI summary
Systems and methods that enable one or more users at one or more client devices interacting with a live streaming platform to make one or more inputs to potentially alter one or more game outcomes displayed in association with a streaming device that is also interacting with the live streaming platform.


