Real-Time Viewer Sentiment Adaptation in Interactive Content

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Solution Overview

Problem

Current digital content creation systems require manual interaction from viewers to progress through interactive content, which interrupts their sentiment and can lead to a drop in engagement, and content providers limit choices to maintain flow, but this restricts the potential for more engaging and emotionally resonant experiences.

Innovation Solution

A system that measures real-time viewer sentiment using sensors and machine learning to dynamically modify interactive digital content, allowing it to adapt and respond to viewer emotions and preferences without interrupting their experience, by predicting and incorporating content that enhances engagement and satisfaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If manual interaction is required from viewers to progress through interactive content, then content control and choice are improved, but viewer engagement and emotional continuity deteriorate due to interruptions

Engineering Contradiction:
Improvecontent controlVSAvoidviewer engagement
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system enables self-service by automatically detecting viewer sentiment through sensors (facial expressions, physiological signals) and autonomously selecting and modifying content without requiring manual viewer input. The viewer passively experiences tailored content while the system actively monitors and adapts based on real-time emotional feedback.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements continuous feedback loops where viewer sentiment is measured in real-time through biometric sensors and facial recognition, this data is processed to infer emotional state, and content is dynamically modified based on this feedback. The feedback mechanism enables the system to respond to viewer emotions and adjust content delivery accordingly.

Inventive Principle:
Principle #23Feedback

2Productivity

If content providers limit choices to maintain flow, then viewer engagement is improved, but content adaptability and emotional resonance deteriorate

Engineering Contradiction:
Improveviewer engagementVSAvoidcontent adaptability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system transforms static content into dynamic content that can change in real-time based on viewer sentiment. Content elements such as dialogue, scene transitions, music, and narrative direction are made adjustable and can be modified on-the-fly according to detected emotional states, enabling the content to adapt its structure and delivery dynamically.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple content parameters simultaneously including narrative direction, pacing, music intensity, scene selection, and dialogue delivery based on viewer sentiment analysis. These parameter changes enable fine-grained control over content adaptation without requiring discrete choice points that would interrupt flow.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If sensors and machine learning are used to measure and infer viewer sentiment, then content personalization is improved, but system complexity increases

Engineering Contradiction:
Improvecontent personalizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system employs multi-functional sensors that can detect multiple types of data (facial expressions, physiological signals, eye tracking) through a single integrated platform. The machine learning model serves multiple purposes: inferring sentiment, predicting emotional arcs, and guiding content modification decisions, thereby reducing the need for separate specialized systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11645578B2Interactive content mobility and open world movie production
Publication Date: 2023.05.09 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US11645578B2 patent drawing
  • US11645578B2 patent drawing
  • US11645578B2 patent drawing

AI summary

According to one embodiment, a method, computer system, and computer program product for dynamically modifying interactive digital content based on viewer sentiment is provided. The present invention may include measuring, by one or more sensors, characteristics of viewers associated with a viewed portion of the interactive digital content, while the viewers are viewing the interactive digital content; inferring the sentiment of the viewers with respect to the viewed portion of the interactive digital content based on the measured characteristics; predicting content satisfying to the viewers based on the sentiment; and modifying the interactive digital content in real time based on the predicted content.