Viewpoint Location Adjustment for Variable-Size Game Objects
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Solution Overview
Problem
Conventional image processing systems fail to provide a consistent game aspect when players select operating objects of different sizes, leading to unequal visual fields and unfairness in games, particularly in racing and fighting games.
Innovation Solution
An image processing apparatus and medium that allows players to select operating objects of varying sizes by setting a predetermined viewpoint location based on the selected object, ensuring optimal display and equal obstructed ranges, using a selecting means, viewpoint-location setting means, and image displaying means to maintain a consistent game experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If a unique viewpoint location is adopted for any selected operating object, then the device complexity is reduced, but the game fairness and visual field equality deteriorate due to different obstructed ranges caused by objects of different sizes
Solution Approach 1:
The patent applies local quality by setting different viewpoint locations tailored to each operating object's characteristics. Instead of using a universal viewpoint, the system adjusts the viewpoint location according to the specific size and properties of the selected operating object, ensuring that each object type receives optimized visual treatment. This resolves the contradiction by maintaining simplicity through automation while achieving fairness through object-specific customization.
Solution Approach 2:
The patent implements parameter changes by dynamically adjusting the viewpoint location parameters based on the selected operating object. The system changes the viewpoint position, angle, or other spatial parameters according to the object's size and type, thereby maintaining game fairness without requiring complex manual configuration for each scenario.
2Area of stationary object
If the viewpoint location is adjusted to accommodate larger operating objects, then the visual field obstruction is reduced for large objects, but the display optimality deteriorates for smaller operating objects
Solution Approach 1:
The patent applies dynamics by making the viewpoint location adjustable and adaptive rather than fixed. The system dynamically changes the viewpoint position based on the selected operating object's size and characteristics, allowing optimal visualization for both large and small objects. This resolves the contradiction by enabling the viewpoint to flexibly adapt to different object scales, ensuring each object type achieves its optimal display quality.
Data Source
AI summary
An image processing apparatus includes a CPU, and viewpoint location data each of which is correlated with each plurality of operating objects different in size, which are stored in a main memory, for example. When the operating object appearing in a virtual three-dimensional space is selected based on an operation by a player, the viewpoint location data corresponding to the operating object is read, and a viewpoint location is set. The viewpoint location data is set in such a manner as to display the operating object approximately the same in size even if any operating object different in size is selected, for example. Then, based on this viewpoint location, a three-dimensional image including the operating object is displayed.


