Terminal Viewpoint VR Scene Switching for Interactive Transitions

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Solution Overview

Problem

Existing virtual reality interaction technologies lack interactivity and fail to meet personalized user interaction needs due to simple display effects.

Innovation Solution

A method and apparatus that enhance virtual reality interaction by displaying a real-time captured real-world scene with a virtual model, switching to a virtual scene when the terminal's viewpoint crosses a plane defined by the virtual model's edge, and enabling interactive instructions and effects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If simple special effect applications are used for video shooting, then the device complexity is reduced, but the interactivity and personalized interaction needs cannot be met

Engineering Contradiction:
ImproveinteractivityVSAvoiddisplay effect complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic scene switching between real-world and virtual scenes based on terminal movement detection. When the terminal crosses a plane defined by the virtual model's edge, the system automatically transitions between scenes, creating an interactive experience that adapts to user movement without requiring complex manual controls

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces a virtual model as an intermediary element that bridges the real-world scene and virtual scene. The virtual model serves as a trigger mechanism - when the terminal viewpoint crosses the plane where the virtual model's edge is located, it mediates the transition between different scene types, enabling intuitive interaction

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If real-time scene switching between real-world and virtual scenes is implemented, then interactivity is enhanced, but the processing complexity and response time requirements increase

Engineering Contradiction:
Improvescene switching capabilityVSAvoidviewpoint crossing detection
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system pre-defines a plane in space based on the virtual model's edge position before any interaction occurs. This preliminary setup allows for efficient real-time detection - the system only needs to check whether the terminal viewpoint has crossed this pre-established plane, rather than performing complex calculations during the interaction moment

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent focuses detection efforts on the specific plane defined by the virtual model's edge rather than analyzing the entire scene. By localizing the detection to this critical boundary plane, the system achieves efficient viewpoint crossing detection with reduced computational complexity

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12554340B2Terminal viewpoint based virtual reality interaction method, and device and storage medium
Publication Date: 2026.02.17 BEIJING ZITIAO NETWORK TECH CO LTD
  • US12554340B2 patent drawing
  • US12554340B2 patent drawing
  • US12554340B2 patent drawing

AI summary

A virtual reality interaction method and apparatus, a device and a storage medium are provided. The method includes: displaying, on a terminal, a real-time captured real-world scene image; wherein the real-world scene image includes a virtual model; extending a scene edge of the virtual model towards a screen edge of the terminal; switching a scene image displayed on the terminal from the real-world scene to a virtual scene in response to detecting that a viewpoint of the terminal crosses a plane where the scene edge of the virtual model located,; and obtaining an interactive instruction for the virtual scene and displaying an interactive effect corresponding to the interactive instruction.