Virtual 3D Control Wheel for Precise 2D Motion Navigation

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Solution Overview

Problem

Existing computer interfaces struggle to provide an efficient and intuitive method for navigating and interacting with complex information in 3D and n-dimensional environments using only 2D movements.

Innovation Solution

The development of systems, apparatuses, and interfaces that utilize motion sensors, processing units, and user feedback units to convert 2D movements into control signals for managing objects in 3D and n-dimensional environments, employing techniques such as attractive and repulsive forces to simulate gravitational interactions and facilitate object selection and activation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If 2D movements are used to control 3D environments, then ease of operation is improved, but control precision deteriorates

Engineering Contradiction:
Improveease of operationVSAvoidcontrol precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent applies dimensionality change by mapping 2D touch movements onto a virtual 3D control wheel construct. The control wheel exists in a virtual 3D space with radial and angular dimensions, allowing 2D finger movements to control 3D navigation parameters. This resolves the contradiction by enabling intuitive 2D operation while maintaining 3D control precision through the virtual construct's dimensional properties.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The virtual control wheel construct serves as an intermediary between the 2D touch interface and the 3D environment. It translates simple 2D finger movements into complex 3D navigation commands by introducing intermediate control parameters (radial position, angular position) that bridge the gap between 2D input and 3D output, thereby improving control precision without sacrificing ease of operation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If virtual control constructs are used, then adaptability is improved, but device complexity increases

Engineering Contradiction:
ImproveadaptabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent uses copying by creating a virtual representation (control wheel) of a physical control mechanism. This virtual copy provides the adaptability of complex control interfaces while avoiding the physical complexity of actual 3D control devices. The virtual construct can be rendered on standard 2D displays, making it adaptable to various devices without increasing hardware complexity.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces potential mechanical 3D control devices with a virtual control system rendered on a 2D display. By substituting physical mechanics with visual representation and digital processing, the system achieves high adaptability across different devices while minimizing actual device complexity. The control wheel is a software construct rather than a physical mechanism.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20250044930A1Motion based systems, apparatuses and methods for implementing 3D controls using 2d constructs, using real or virtual controllers, using preview framing, and blob data controllers
Publication Date: 2025.02.06 QUANTUM INTERFACE LLC
  • US20250044930A1 patent drawing
  • US20250044930A1 patent drawing
  • US20250044930A1 patent drawing

AI summary

Systems, interfaces, and methods for implementing the systems and interfaces include a dynamic environment generation subsystem that changes objects and subobjects based on locations of the motion sensors and/or the nature, time and/or location of sensed motion and include selection attractive movement as the selection protocol, where a selection object is used to discriminate between selectable objects and attract a target object toward the selection objects, where the direction and speed of the motion controls, discriminates, attracts, and activates the selected objects.