Selective Replacement of Virtual 3D Objects in AR Scenes

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Solution Overview

Problem

Existing technologies face challenges in efficiently updating electronic content in augmented reality (AR) and virtual reality (VR) environments, particularly in selectively replacing virtual 3D objects, which can be slow and cumbersome due to the need for separate inputs for each item.

Innovation Solution

A system and process that allow users to selectively replace or lock multiple virtual 3D objects in a scene using gestures or other inputs, enabling changes to be applied to unlocked objects while maintaining locked objects, thus facilitating stepwise or selective updates.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If separate inputs are used for each virtual 3D object, then each object can be replaced individually with precision, but the process becomes slow and cumbersome

Engineering Contradiction:
Improveobject replacement precisionVSAvoidupdate speed
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent combines multiple separate object replacement operations into a single selective replacement operation. Users can select one or more virtual 3D objects in a scene and replace them simultaneously through a single input action, merging what would otherwise require multiple separate inputs into one efficient operation.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces selective replacement by allowing users to segment the scene into locked and unlocked objects. Users can lock specific objects to preserve them while replacing others, enabling precise control over which objects are affected by the replacement operation.

Inventive Principle:
Principle #1Segmentation

2Productivity

If multiple virtual 3D objects are replaced simultaneously, then update efficiency improves, but control over individual objects is reduced

Engineering Contradiction:
Improveupdate efficiencyVSAvoidselective control
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent applies local quality by allowing different objects in the scene to have different states (locked or unlocked). This enables selective replacement where locked objects maintain their original state while unlocked objects can be replaced, providing both efficiency and precise control.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent introduces dynamic control through the lock/unlock mechanism that can be applied to individual objects or groups of objects. This dynamic state allows the system to adapt between full replacement mode (all objects unlocked) and selective replacement mode (specific objects locked), providing flexibility in operation.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250200920A1System and Method for Updating Electronic Content By Selectively Replacing Virtual 3D Objects
Publication Date: 2025.06.19 SHOPIFY INC
  • US20250200920A1 patent drawing
  • US20250200920A1 patent drawing
  • US20250200920A1 patent drawing

AI summary

A system and method are provided for updating electronic content by selectively replacing objects being displayed in an electronic environment. The method includes in one example, presenting content in an electronically rendered scene, the presented content showing a set of objects in the scene; receiving a first input identifying a first object of the set of objects in the scene; and responsive to a second input, providing updated content keeping either the first object or at least one other object of the set of objects while replacing the other of the first object or the at least one other object of the set of objects with at least one different rendered object, wherein the at least one different rendered object is determined based on the identified first object of the set of objects in the scene.