Virtual Accessory Slot Switching for Flexible Shooting Props
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Solution Overview
Problem
Existing virtual accessory switching solutions in shooting games are limited and lack flexibility, hindering efficient and accurate switching between different accessories for shooting props.
Innovation Solution
A method and apparatus that allows for the display of multiple accessory slots on a game interface, enabling players to freely switch between at least three virtual accessories by performing touch operations, and controlling the shooting prop to use the selected accessory based on these operations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a single accessory switching solution is used, then the device complexity is reduced, but the adaptability and versatility of virtual accessory switching is limited
Solution Approach 1:
The accessory switching system is segmented into multiple independent accessory slots (first accessory slot, second accessory slot, third accessory slot, etc.), each capable of holding different virtual accessories. This segmentation allows players to freely switch between multiple accessories by selecting different slots, thereby improving adaptability and versatility without requiring a completely new switching mechanism.
Solution Approach 2:
The patent introduces a slot-based dimension for accessory switching, moving beyond simple linear switching sequences. By organizing accessories into multiple slots that can be independently selected, the system adds a spatial dimension to the switching interface, enabling more flexible and versatile accessory changes while maintaining manageable system complexity.
2Adaptability or versatility
If multiple accessory slots are displayed, then the adaptability of accessory switching is improved, but the device complexity increases
Solution Approach 1:
Each accessory slot is designed as a universal interface that can hold different types of virtual accessories (sights, suppressors, extended magazines, etc.). The slots share common display and selection mechanisms, allowing the system to support multiple accessory types without proportionally increasing interface complexity. This multi-functionality enables versatile accessory switching while keeping the device structure manageable.
3Adaptability or versatility
If free switching between multiple accessories is enabled, then the adaptability is improved, but the operation complexity increases
Solution Approach 1:
The system pre-organizes virtual accessories into distinct slots before the player needs to switch them. Each slot is prepared and labeled, allowing players to quickly select the desired accessory without having to search or navigate through complex menus during gameplay. This preliminary organization maintains operational simplicity while enabling free switching between multiple accessories.
Data Source
AI summary
A virtual accessory using method includes: displaying, on a target game interface, a first shooting prop and an accessory switching control for the first shooting prop, the first shooting prop being a shooting prop held by a virtual operation object; obtaining a first touch operation on the accessory switching control; displaying an accessory switching region when the first touch operation satisfies a first switching condition, the accessory switching region including at least three accessory slots, and an accessory slot being used for displaying a virtual accessory; and controlling, in response to detecting a selection operation on a first accessory slot, the first shooting prop to use a first virtual accessory, the first accessory slot being one of the at least three accessory slots, and the first accessory slot being used for displaying the first virtual accessory.


