Virtual Accessory Slot Switching for Flexible Shooting Props

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Solution Overview

Problem

Existing virtual accessory switching solutions in shooting games are limited and lack flexibility, hindering efficient and accurate switching between different accessories for shooting props.

Innovation Solution

A method and apparatus that allows for the display of multiple accessory slots on a game interface, enabling players to freely switch between at least three virtual accessories by performing touch operations, and controlling the shooting prop to use the selected accessory based on these operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single accessory switching solution is used, then the device complexity is reduced, but the adaptability and versatility of virtual accessory switching is limited

Engineering Contradiction:
Improvevirtual accessory switching flexibilityVSAvoidaccessory switching system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The accessory switching system is segmented into multiple independent accessory slots (first accessory slot, second accessory slot, third accessory slot, etc.), each capable of holding different virtual accessories. This segmentation allows players to freely switch between multiple accessories by selecting different slots, thereby improving adaptability and versatility without requiring a completely new switching mechanism.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a slot-based dimension for accessory switching, moving beyond simple linear switching sequences. By organizing accessories into multiple slots that can be independently selected, the system adds a spatial dimension to the switching interface, enabling more flexible and versatile accessory changes while maintaining manageable system complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple accessory slots are displayed, then the adaptability of accessory switching is improved, but the device complexity increases

Engineering Contradiction:
Improveaccessory switching flexibilityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Each accessory slot is designed as a universal interface that can hold different types of virtual accessories (sights, suppressors, extended magazines, etc.). The slots share common display and selection mechanisms, allowing the system to support multiple accessory types without proportionally increasing interface complexity. This multi-functionality enables versatile accessory switching while keeping the device structure manageable.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If free switching between multiple accessories is enabled, then the adaptability is improved, but the operation complexity increases

Engineering Contradiction:
Improvevirtual accessory switching freedomVSAvoidaccessory switching operation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system pre-organizes virtual accessories into distinct slots before the player needs to switch them. Each slot is prepared and labeled, allowing players to quickly select the desired accessory without having to search or navigate through complex menus during gameplay. This preliminary organization maintains operational simplicity while enabling free switching between multiple accessories.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12605630B2Virtual accessory using method, related apparatus, device, and storage medium
Publication Date: 2026.04.21 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12605630B2 patent drawing
  • US12605630B2 patent drawing
  • US12605630B2 patent drawing

AI summary

A virtual accessory using method includes: displaying, on a target game interface, a first shooting prop and an accessory switching control for the first shooting prop, the first shooting prop being a shooting prop held by a virtual operation object; obtaining a first touch operation on the accessory switching control; displaying an accessory switching region when the first touch operation satisfies a first switching condition, the accessory switching region including at least three accessory slots, and an accessory slot being used for displaying a virtual accessory; and controlling, in response to detecting a selection operation on a first accessory slot, the first shooting prop to use a first virtual accessory, the first accessory slot being one of the at least three accessory slots, and the first accessory slot being used for displaying the first virtual accessory.