Virtual Actor Wall-Climbing Control for Faster Obstacle Traversal
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Solution Overview
Problem
The control efficiency of virtual actors in games is low due to the complexity of operations required to bypass virtual walls and climb to preset heights, such as using stairs or multiple jumps.
Innovation Solution
A method and apparatus that allows virtual actors to climb onto and along virtual walls by executing specific operation instructions, including climb and move instructions, to efficiently navigate obstacles.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the virtual actor uses traditional methods (stairs or multiple jumps) to reach preset heights, then the actor can overcome obstacles, but the control complexity increases and control efficiency decreases
Solution Approach 1:
The patent extracts the wall-climbing function from traditional obstacle traversal methods (stairs and multiple jumps). By implementing a dedicated wall-climbing mode with specific operation instructions, the system removes the need for complex multi-step maneuvers, directly addressing the control efficiency problem while maintaining obstacle-overcoming capability
Solution Approach 2:
The patent inverts the traditional approach by allowing the virtual actor to climb directly up walls rather than requiring the actor to navigate around obstacles using stairs or jump sequences. This fundamental reversal of the traversal paradigm simplifies control operations and improves efficiency
2Loss of time
If the virtual actor performs multiple jumps or uses stairs to reach height, then the actor can reach the target position, but the time required increases
Solution Approach 1:
The patent enables the virtual actor to skip intermediate steps (stairs and multiple jumps) by implementing direct wall-climbing capability. When the actor encounters a wall, they can immediately initiate climbing with a single operation instruction, bypassing the time-consuming sequence of traditional obstacle traversal methods and rapidly reaching the target height
Data Source
AI summary
A controlling method includes: displaying a game screen, the game screen including a target virtual actor and a target virtual wall; controlling the target virtual actor to climb onto the target virtual wall, in response to a first operation instruction executed on the target virtual actor when the target virtual actor faces the target virtual wall and a distance between the target virtual actor and the target virtual wall is less than a first threshold; and controlling the target virtual actor to climb on the target virtual wall in a climb direction indicated by the second operation instruction, in response to a second operation instruction executed on the target virtual actor when the target virtual actor is located on the target virtual wall.


