Virtual Agent Spatial Threshold Bridging

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Solution Overview

Problem

Existing systems lack a mechanism to connect spatially distinct physical settings, preventing users in one environment from experiencing or interacting with another environment.

Innovation Solution

An electronic device with processors, memory, and a display device generates a virtual agent that can be presented in one physical setting and, when a spatial threshold is met, is associated with a second spatially distinct setting, allowing for the transmission of instructions to display the virtual agent in the second setting.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If devices operate in different physical settings independently, then each device can function autonomously in its local environment, but users cannot experience or interact with other physical settings

Engineering Contradiction:
Improveability to experience multiple physical settingsVSAvoidsystem complexity for connecting distinct settings
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a virtual agent as an intermediary that bridges spatially distinct physical settings. The virtual agent is transmitted from a first device in one physical setting to a second device in another physical setting, enabling users to experience remote environments through the virtual agent's perspective and interactions, thus resolving the contradiction by providing connectivity without direct physical connection

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates a virtual copy (the virtual agent) of a user's presence that can be transmitted to and displayed in a different physical setting. This copying mechanism allows the user's avatar to exist and interact in the remote environment, enabling cross-setting experience without requiring the user to physically travel or directly connect the two settings

Inventive Principle:
Principle #26Copying

2Loss of information

If virtual agents are transmitted between devices, then users can experience remote physical settings, but network transmission and synchronization complexity increases

Engineering Contradiction:
Improvepreservation of virtual agent state across settingsVSAvoidcomplexity of transmission and association mechanisms
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system implements feedback mechanisms where the first device determines when the virtual agent satisfies spatial thresholds in the first physical setting, and based on this feedback, transmits the virtual agent to the second device. The second device then displays the virtual agent in the second physical setting, creating a closed-loop system that preserves state information across network transmission through continuous spatial monitoring and conditional transmission

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The first device performs preliminary actions by monitoring the virtual agent's position and determining when spatial thresholds are satisfied before initiating transmission. This preliminary detection and decision-making process ensures that the virtual agent is transmitted at the appropriate moment, preserving contextual information and reducing unnecessary transmissions

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12322048B2Connecting spatially distinct settings
Publication Date: 2025.06.03 APPLE INC
  • US12322048B2 patent drawing
  • US12322048B2 patent drawing
  • US12322048B2 patent drawing

AI summary

Various implementations disclosed herein include a method performed by an electronic device including one or more processors and a non-transitory memory. The method includes obtaining first environmental data that characterizes a first physical setting that is spatially distinct from a second physical setting. The second physical setting includes the electronic device. The method includes generating, using the first environmental data, a first extended reality (XR) environment corresponding to the first physical setting. The method includes generating a first mapping between a first bounding surface of the second physical setting and a first bounding surface of the first XR environment.