Virtual Aiming Control for Shooting Games
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Solution Overview
Problem
In shooting games, when the recoil force of a virtual prop is weak while the scattering force is strong, the scattering force dominates the aim point offset, making it more random and difficult to control, thus reducing human-computer interaction efficiency.
Innovation Solution
A virtual aiming control method that adjusts the horizontal scattering force vector based on the ratio between the horizontal recoil force magnitude and the vertical recoil force magnitude, reducing the impact of the scattering force on the aim point offset and making it less random.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the scattering force is increased to enhance the realism of shooting effect, then the verisimilitude of shooting effect is improved, but the aim point control becomes more random and difficult to control
Solution Approach 1:
The patent dynamically adjusts the scattering force magnitude based on the ratio between horizontal and vertical recoil forces. When the horizontal recoil force is weak compared to vertical recoil force, the scattering force magnitude is reduced to maintain controllability. This parameter adjustment resolves the contradiction by adapting the scattering force level to the specific recoil conditions, preserving shooting realism while ensuring aim point controllability.
2Ease of operation
If the horizontal scattering force magnitude is reduced to improve aim point controllability, then the ease of operation is improved, but the randomness of aim point offset is increased
Solution Approach 1:
The patent implements dynamic parameter adjustment by calculating the ratio between horizontal and vertical recoil force magnitudes. Based on this ratio, the scattering force magnitude is adaptively modified - reduced when horizontal recoil is weak, and potentially increased when horizontal recoil is strong. This resolves the contradiction by optimizing the balance between controllability and randomness according to the specific shooting scenario.
Data Source
AI summary
A virtual aiming control method is provided. In the method, a recoil offset for an aim point of a virtual item is obtained when a shooting operation is performed by the virtual item. A scatter offset for the aim point of the virtual item is determined based on the obtained recoil offset for the aim point of the virtual item. An aim point offset for the aim point of the virtual item is determined based on the obtained recoil offset for the aim point of the virtual item and the determined scatter offset for the aim point of the virtual item. The aim point of the virtual item is shifted based on the aim point offset.


