Virtual Aiming Control for Shooting Games

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Solution Overview

Problem

In shooting games, when the recoil force of a virtual prop is weak while the scattering force is strong, the scattering force dominates the aim point offset, making it more random and difficult to control, thus reducing human-computer interaction efficiency.

Innovation Solution

A virtual aiming control method that adjusts the horizontal scattering force vector based on the ratio between the horizontal recoil force magnitude and the vertical recoil force magnitude, reducing the impact of the scattering force on the aim point offset and making it less random.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the scattering force is increased to enhance the realism of shooting effect, then the verisimilitude of shooting effect is improved, but the aim point control becomes more random and difficult to control

Engineering Contradiction:
Improveverisimilitude of shooting effectVSAvoidaim point control
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent dynamically adjusts the scattering force magnitude based on the ratio between horizontal and vertical recoil forces. When the horizontal recoil force is weak compared to vertical recoil force, the scattering force magnitude is reduced to maintain controllability. This parameter adjustment resolves the contradiction by adapting the scattering force level to the specific recoil conditions, preserving shooting realism while ensuring aim point controllability.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the horizontal scattering force magnitude is reduced to improve aim point controllability, then the ease of operation is improved, but the randomness of aim point offset is increased

Engineering Contradiction:
Improveaim point controlVSAvoidrandomness of offset position
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent implements dynamic parameter adjustment by calculating the ratio between horizontal and vertical recoil force magnitudes. Based on this ratio, the scattering force magnitude is adaptively modified - reduced when horizontal recoil is weak, and potentially increased when horizontal recoil is strong. This resolves the contradiction by optimizing the balance between controllability and randomness according to the specific shooting scenario.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12233337B2Virtual aiming control
Publication Date: 2025.02.25 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12233337B2 patent drawing
  • US12233337B2 patent drawing
  • US12233337B2 patent drawing

AI summary

A virtual aiming control method is provided. In the method, a recoil offset for an aim point of a virtual item is obtained when a shooting operation is performed by the virtual item. A scatter offset for the aim point of the virtual item is determined based on the obtained recoil offset for the aim point of the virtual item. An aim point offset for the aim point of the virtual item is determined based on the obtained recoil offset for the aim point of the virtual item and the determined scatter offset for the aim point of the virtual item. The aim point of the virtual item is shifted based on the aim point offset.