Virtual Environment Alert Display for AI State Progress Cues

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

The limited content diversity of prompt information in multiplayer online battle arena (MOBA) games, particularly for AI virtual objects, hinders effective human-computer interaction by failing to provide nuanced alerts about the state changes of enemy AI virtual objects.

Innovation Solution

A method and apparatus that display alert prompt information in a virtual environment, indicating the alert state type and progress of AI virtual objects, allowing users to anticipate state changes and take preventive measures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If health bar color is used for information prompts, then the prompt function is achieved, but the content diversity of prompt information is limited

Engineering Contradiction:
Improvecontent diversity of prompt informationVSAvoidprompt information system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The prompt information system is segmented into multiple independent components: health bar color, health bar position, alert icon, alert prompt information, and state progress bar. Each component can independently convey different types of information, allowing the system to provide diverse prompt content without increasing overall system complexity. The alert state type and alert state progress are displayed as separate elements that can be independently controlled and updated.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from using only color dimension (health bar color) to incorporating spatial dimension (position of health bar and alert icon), textual dimension (alert prompt information), and progress dimension (state progress bar). This multi-dimensional approach enables rich information delivery while maintaining clear visual hierarchy and avoiding complexity through organized dimension usage.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If detailed alert state information is displayed, then information obtaining efficiency is improved, but the complexity of the display system increases

Engineering Contradiction:
Improveinformation obtaining efficiencyVSAvoiddisplay system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The alert state information is extracted from the traditional health bar display and presented as separate, dedicated elements: alert icon, alert prompt information text, and state progress bar. This extraction allows detailed information to be displayed without cluttering the original health bar area, maintaining information density while avoiding display system complexity through modular information presentation.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The alert icon serves as an intermediary element that visually connects the health bar with the detailed alert prompt information. It acts as a focal point that draws user attention to the alert state without requiring the entire interface to become complex. The intermediary structure organizes information flow from simple (icon) to detailed (text and progress bar).

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20260084054A1Prompt information display method and apparatus, device, and storage medium
Publication Date: 2026.03.26 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20260084054A1 patent drawing
  • US20260084054A1 patent drawing
  • US20260084054A1 patent drawing

AI summary

A prompt information display method is performed by a computer device. The method includes: displaying a picture of a virtual environment, and the virtual environment comprising the first virtual object and at least one second virtual object; and updating the virtual environment picture with alert prompt information of the second virtual object for the first virtual object, the alert prompt information being configured for indicating an alert state type and an alert state progress of the second virtual object, the alert state progress being configured for controlling switching between different alert state types indicating different reactions of the second virtual object to the first virtual object. The foregoing method can enable a user to quickly obtain and learn a state change of a virtual object, thereby improving information obtaining efficiency, and further improving human-computer interaction efficiency.