Virtual Anchors for Immersive Video Positioning Control

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Solution Overview

Problem

The emergence of immersive video presentations and watch parties with physically separated participants poses challenges in controlling presenter and user positioning, capturing user feedback, and modifying presentation agendas in real-time.

Innovation Solution

A system that allows for advanced control of positioning in immersive virtual spaces by associating anchors with backgrounds and objects, enabling precise movement of images and dynamic objects, and facilitating the inline completion and processing of interactive forms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If immersive video presentations with physically separated participants are implemented, then viewer engagement and information retention are improved, but control over presenter and user positioning becomes difficult

Engineering Contradiction:
Improveviewer engagementVSAvoidpositioning control
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent introduces virtual anchors as intermediary objects in the immersive video environment. These anchors serve as mediators between the presenter and the virtual space, allowing automated positioning and interaction without requiring manual control of presenter and user positions. The anchors enable the system to maintain reliable viewer engagement through consistent spatial relationships while eliminating the operational difficulty of managing positions in the immersive environment.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If real-time feedback capture is implemented, then presentation quality is improved, but system complexity increases

Engineering Contradiction:
Improvepresentation qualityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements self-service mechanisms where virtual anchors automatically capture and process user feedback without requiring complex system intervention. The anchors are equipped with capabilities to detect user interactions, collect feedback data, and trigger appropriate presentation adjustments autonomously. This approach maintains high presentation quality through real-time feedback while minimizing system complexity by delegating feedback management to the autonomous anchor objects.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If dynamic modification of presentation agenda is enabled, then adaptability to audience needs is improved, but control precision deteriorates

Engineering Contradiction:
Improveadaptability to audience needsVSAvoidcontrol precision
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent employs dynamic virtual anchors that can change their properties and behaviors in real-time based on audience feedback. The anchors transition between different states (e.g., information delivery, feedback collection, presentation modification) to enable adaptive presentation agendas. This dynamic behavior allows the system to respond flexibly to audience needs while maintaining control precision through structured state transitions and predefined anchor interaction protocols.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12328530B1Anchors and interactive forms for asynchronous video presentations with immersive viewers
Publication Date: 2025.06.10 MMHMM INC
  • US12328530B1 patent drawing
  • US12328530B1 patent drawing
  • US12328530B1 patent drawing

AI summary

Manipulating an image in a combined immersive video space for a replayed pre-recorded video being displayed to a plurality of participants includes associating an anchor to a background of the combined immersive video space, static interior objects in the combined immersive video space, and/or dynamic interior objects in the combined immersive video space, providing an image corresponding to an original presenter in the pre-recorded video, an object in the combined immersive video space, and/or one of the participants that is viewing pre-recorded video, and actuating an anchor activation control that causes the image to move to a position of the anchor while other ones of the participants are viewing the pre-recorded video. The image may move to the position of the anchor along a transitional route and may change appearance as the image moves. The position of the anchor may be preset before replaying the pre-recorded video.