Virtual Area Creation Service for Real-Time Collaboration

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Solution Overview

Problem

Current communication systems lack efficient methods for creating virtual areas that enable real-time network communications, especially for distributed teams, leading to limitations in collaboration and interaction within shared virtual contexts.

Innovation Solution

The development of a system and method for creating virtual areas through a virtual area creation service that allows users to establish and manage virtual spaces for real-time communications, integrating audio, video, chat, and file sharing, with seamless integration of network services and persistent record-keeping of interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional telephony and instant messaging systems are used for communication, then basic voice and text communication is enabled, but real-time collaborative interaction in shared virtual contexts is not achieved

Engineering Contradiction:
Improvecommunication modalityVSAvoidsystem integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges multiple communication modalities (audio, video, chat, file sharing) into a unified virtual area platform, combining previously separate communication systems into an integrated environment that enables collaborative interaction

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The virtual area creation service provides a universal platform that supports multiple communication functions simultaneously, allowing users to conduct various types of interactions (voice, video, text, file transfer) within a single shared context

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If virtual areas are created for real-time communication, then collaborative interaction is enhanced, but the complexity of creating and managing virtual spaces increases

Engineering Contradiction:
Improvecollaboration capabilityVSAvoidvirtual area management
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The virtual area creation service automatically generates virtual areas and manages their configuration without requiring manual setup by users, allowing spontaneous creation of communication spaces with a single action

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The virtual area creation service acts as an intermediary between users and the complex virtual environment infrastructure, abstracting away the complexity of virtual space management while providing easy access to collaboration features

Inventive Principle:
Principle #24Intermediary (Mediator)

3Stability of the object's composition

If persistent shared context is provided for network services, then collaboration continuity is improved, but system complexity and resource requirements increase

Engineering Contradiction:
Improveshared context persistenceVSAvoidsystem architecture
Core Design Contradiction:
Stability of the object's compositionVSDevice complexity

Solution Approach 1:

The system pre-configures virtual areas with network service integrations before users join, establishing persistent shared contexts in advance so that when users enter the virtual area, the necessary services and connections are already in place

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent segments the complex system into modular components (virtual area creation service, network services, client applications), allowing each component to be independently managed and scaled while maintaining overall system stability

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9077549B2Creating virtual areas for realtime communications
Publication Date: 2015.07.07 SOCOCO INC
  • US9077549B2 patent drawing
  • US9077549B2 patent drawing
  • US9077549B2 patent drawing

AI summary

Examples that are described herein provide systems and methods for creating virtual areas for realtime communications. Some examples provide a quick and easy process for creating a virtual area for a set of communicants and provisioning those communicants for realtime communications in the virtual area. Some examples provide a quick and easy way for a user to wrap a realtime communications framework around a network service. Through seamless integration of realtime communications (e.g., realtime audio, video, chat, screen sharing, and file transfer) in persistent virtual areas, these examples are able to enhance and improve communicants' experiences with a network service relative to traditional browser based methods of collaborating on network service based projects.