Virtual Area Communications Platform for Real-Time Network Management

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Solution Overview

Problem

Current communication systems lack efficient methods for real-time network communications that support diverse communication needs, particularly in virtual environments where multiple data streams and user interactions require complex management.

Innovation Solution

The development of a virtual area platform that enables real-time network communications by using a network infrastructure service environment to manage sessions of client nodes, with a virtual area application that supports various communication types (text chat, audio conferencing, video conferencing, and file sharing) and employs switching rules and proximity policies to connect sources and sinks of data streams based on user positions and zones.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional telephony or instant messaging systems are used for communication, then basic communication needs are met, but real-time multi-modal communication in virtual environments cannot be supported

Engineering Contradiction:
Improvecommunication typesVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The virtual area platform is designed to support multiple communication types (text chat, audio conferencing, video conferencing, file sharing) within a single unified system. The platform provides a universal communication infrastructure that can handle diverse communication modalities simultaneously, eliminating the need for separate traditional communication systems for each type of interaction.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The communication system is segmented into independent modules including text chat module, audio conferencing module, video conferencing module, and file sharing module. Each module operates independently but integrates through the unified virtual area platform, allowing flexible combination of communication types while maintaining system manageability.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If multiple data streams are managed in virtual environments, then comprehensive communication capabilities are achieved, but connection management complexity increases

Engineering Contradiction:
Improvedata stream typesVSAvoidconnection management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The virtual area server acts as an intermediary that centralizes the management of multiple data streams between client nodes. The server handles connection establishment, maintenance, and termination for text chat, audio, video, and file transfer streams, simplifying the complexity by providing a single point of control rather than requiring direct peer-to-peer management of all connections.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

Connection parameters and policies are pre-configured in the system before actual communication occurs. Switching rules and proximity policies are established in advance, allowing the system to automatically manage data stream connections based on pre-defined criteria without requiring complex real-time decision-making during communication.

Inventive Principle:
Principle #10Preliminary action

3Extent of automation

If switching rules and proximity policies are implemented, then automated connection management is achieved, but system configuration complexity increases

Engineering Contradiction:
Improveconnection establishmentVSAvoidconfiguration structure
Core Design Contradiction:
Extent of automationVSDevice complexity

Solution Approach 1:

The system uses configurable parameters such as proximity distance thresholds, zone definitions, and switching rules that can be adjusted to change system behavior. By modifying these parameters, the automation logic adapts to different virtual environment configurations without requiring changes to the underlying system architecture, simplifying the management of complexity through parameterization.

Inventive Principle:
Principle #35Parameter changes

4Ease of operation

If real-time communication in virtual areas is enabled, then user interaction capability is enhanced, but network resource consumption increases

Engineering Contradiction:
Improveuser interactionVSAvoidnetwork bandwidth
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system implements selective data transmission where only necessary data streams are active based on user proximity and interaction context. When users are in close proximity within the same zone, full-resolution video and audio streams are transmitted. When users are farther apart or not actively interacting, transmission is reduced or suspended, optimizing network resource usage while maintaining ease of operation when needed.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11588763B2Virtual area communications
Publication Date: 2023.02.21 SOCOCO INC
  • US11588763B2 patent drawing
  • US11588763B2 patent drawing
  • US11588763B2 patent drawing

AI summary

A virtual area has a spatial visualization and includes zones that are associated with respective geometric boundaries located in relation to the spatial visualization. Realtime data stream connections between sources and sinks of network nodes in the zones of the virtual area are administered to provide a wide variety of virtual area applications, including virtual area applications that implement spatial rules for one or more synchronous conferencing services (e.g., instant messaging, such as text chat, audio conferencing, video conferencing, application sharing, and file sharing).