Virtual Asset Customization via Layered 2D Wrapping

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Solution Overview

Problem

Current online interactive gaming systems do not allow users to effectively customize virtual assets to suit their personal preferences and aesthetic tastes, limiting user engagement and interaction.

Innovation Solution

A system and process for customizing virtual assets by allowing users to select base colors and apply graphic designs, involving duplication of asset layers, image processing, and wrapping two-dimensional images over three-dimensional models to generate customizable 2D and 3D-like appearances, enabling users to personalize virtual assets within online gaming environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users are allowed to customize virtual assets with color selection and graphic designs, then user engagement and personalization are improved, but system complexity and processing requirements increase

Engineering Contradiction:
Improvecustomization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The virtual asset is divided into multiple editable layers including base color layers, graphic design layers, and effect layers. Each layer can be independently modified, allowing users to customize different aspects of the asset without affecting the entire structure. This segmentation enables complex customization capabilities while maintaining manageable system architecture through modular layer-based editing.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transforms 2D graphic designs into 3D-wrapped appearances by mapping 2D images onto 3D model surfaces. This dimensional transformation allows users to apply simple 2D textures and patterns that automatically adapt to 3D asset geometry, providing sophisticated customization without requiring complex 3D modeling operations from the user.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Manufacturing precision

If multiple asset layers are duplicated and processed for customization, then customization precision and quality are improved, but processing time and computational resources increase

Engineering Contradiction:
Improvecustomization qualityVSAvoidprocessing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system pre-processes virtual assets by creating a standardized layered structure with separate base color, graphic design, and effect layers before user customization begins. This preliminary organization of asset components allows for efficient processing during customization, as each layer is already prepared and optimized for specific editing operations, reducing overall processing time while maintaining high customization quality.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10719910B2Customizing virtual assets
Publication Date: 2020.07.21 ELECTRONIC ARTS INC
  • US10719910B2 patent drawing
  • US10719910B2 patent drawing
  • US10719910B2 patent drawing

AI summary

Customizing virtual assets is disclosed, including: transforming each of a plurality of initially identical copies of a virtual asset or a portion thereof to isolate a feature of the virtual asset or portion thereof; and enabling the isolated feature to be changed by a user in at least one of the transformed copies. In some embodiments, customizing virtual assets includes: receiving a three-dimensional model associated with the virtual asset; receiving an indication to save a two-dimensional virtual asset based on the 3D model with a 2D image wrapped on it; and using the 3D model with the 2D image wrapped on it to generate the 2D virtual asset.