Virtual Asset Server for Gaming System Engagement
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Solution Overview
Problem
Gaming systems lack effective mechanisms to enhance player engagement and entertainment value by providing virtual assets and achievements that are seamlessly integrated with wagering games, leading to a need for a system that can award, manage, and redeem these assets while providing monetary awards for winning outcomes.
Innovation Solution
A gaming system comprising a wager input device, gaming terminals with displays, and a virtual asset server that awards virtual assets to players based on triggering events, stores information in player accounts, and provides monetary awards for winning outcomes, while managing virtual assets and their attributes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual assets and achievements are integrated into wagering games, then player engagement and entertainment value are enhanced, but system complexity increases due to the need for virtual asset servers, player accounts, and management mechanisms
Solution Approach 1:
A virtual asset server is introduced as an intermediary component that manages virtual assets, achievements, and player accounts. This server acts as a mediator between the wagering game system and player data, handling the complexity of virtual asset management while allowing the core gaming functionality to remain focused on entertainment. The virtual asset server stores and manages virtual currencies, items, and achievement data, reducing the burden on the primary gaming system.
Solution Approach 2:
The system is divided into distinct functional modules: the wagering game terminal for core gameplay, the virtual asset server for managing virtual economies, and player account systems for data storage. This segmentation allows each component to specialize in specific functions, making the overall system more manageable despite its increased complexity. The virtual asset management is separated from the core gaming logic.
2Adaptability or versatility
If multiple types of virtual assets with different attributes are managed, then player customization and entertainment value increase, but information management complexity and storage requirements increase
Solution Approach 1:
Virtual assets are defined with multiple attributes or parameters (such as rarity, value, obtainability, and redeemability) that can be systematically managed. By parameterizing asset properties, the system can efficiently store and retrieve asset information without requiring complex individual configurations for each asset type. This allows for flexible asset creation and management while maintaining organized data structures.
Solution Approach 2:
The virtual asset server implements a universal management system that handles multiple types of virtual assets (virtual currencies, items, achievements, trophies) through a common framework. This multi-functional approach allows the same infrastructure to manage diverse asset types with different attributes, reducing information management complexity compared to having separate systems for each asset type.
3Productivity
If virtual assets are awarded based on triggering events and game outcomes, then player motivation and entertainment value are enhanced, but the need for additional tracking and monitoring mechanisms increases system complexity
Solution Approach 1:
The system implements feedback mechanisms where virtual assets are automatically awarded to players based on their gaming performance and triggering events. The virtual asset server monitors game outcomes and automatically updates player accounts with appropriate virtual rewards, creating a feedback loop that motivates players while automating the tracking process. This reduces manual intervention and simplifies monitoring requirements.
Solution Approach 2:
The system pre-configures virtual assets with their attributes, awarding conditions, and redemption rules before gameplay occurs. Triggering events and award criteria are established in advance, allowing the system to automatically process asset awards based on pre-defined rules rather than requiring complex real-time decision-making and tracking mechanisms during gameplay.
Data Source
AI summary
A gaming system having virtual assets comprises a wager input device, at least one gaming terminal comprising a display for displaying a wagering game, and a virtual asset server in communication with the at least one gaming terminal, the virtual asset server storing and managing one or more types of virtual assets, each type of virtual asset having a different plurality of attributes associated therewith. The system comprises at least one controller operative to cause the first display to display the first wagering game, in response to a first triggering event, award one or more of the virtual assets to a player of the first wagering game, store information regarding the awarded virtual assets in a player account associated with the player and accessible to the virtual asset server, and provide a monetary award to the player for any winning outcomes achieved during play of the first wagering game.


