Virtual Object Attack Control With Adjacent Action Trigger
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Solution Overview
Problem
Existing virtual object control methods in shooting games require complex multi-finger operations to simultaneously control the object to attack and perform actions, leading to high operation difficulty and efficiency loss.
Innovation Solution
A virtual object control method that enhances the attack control to display adjacent action controls, allowing users to perform attacks and additional actions with a two-stage trigger operation on the same control, reducing the need for multiple finger interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the user controls the virtual object to attack and move simultaneously using multi-finger operations, then the virtual object can perform attack and movement actions, but the operation becomes very complex and requires high operation requirements
Solution Approach 1:
The patent combines the attack control and action control into a single integrated control structure. The attack control includes both an attack action area and an action area, allowing users to perform both attack and movement actions through one unified control interface rather than separate controls requiring multiple fingers
Solution Approach 2:
The attack control is designed as a multi-functional control element that can trigger both attack actions and movement actions. By making the attack control universal, the system eliminates the need for separate dedicated controls for each function, thereby reducing operational complexity
2Adaptability or versatility
If the user uses multi-finger operations to control virtual object attack and movement, then the virtual object can perform multiple actions simultaneously, but the operation efficiency decreases due to high operation requirements
Solution Approach 1:
The patent merges multiple control functions into a single attack control interface, allowing users to execute both attack and movement actions with one finger operation. This consolidation directly improves operation efficiency by eliminating the need for multi-finger coordination while maintaining full action control capability
3Measurement precision
If the user frequently and accurately clicks different controls with multiple fingers, then the virtual object can perform precise attack and movement actions, but the operation becomes very complex
Solution Approach 1:
The attack control is segmented into distinct functional areas (attack action area and action area) within a single control interface. This segmentation allows the system to distinguish between different actions while maintaining a unified control structure, providing precise control without requiring multiple separate controls
Data Source
AI summary
A virtual object control method is performed by a terminal. The method includes: displaying a virtual environment picture containing a virtual object and an attack control configured to trigger the virtual object to attack; in response to a first trigger operation on the attack control, displaying an action control adjacent the attack control corresponding to a current object action mode associated with the virtual object, the action control being configured to trigger the virtual object to perform an action according to the current object action mode; and in response to a second trigger operation on the attack control, controlling the virtual object to perform a first action according to the action control and perform an attack according to the attack control simultaneously, the first action being different from the attack. The method can reduce the operation difficulty of controlling a virtual object to perform attack and other actions simultaneously


