Virtual Attendant Midway Game With Projectile Detection

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Solution Overview

Problem

The need for human attendants in midway-style games increases operational costs and introduces reliability issues due to labor availability and fidelity concerns, necessitating a solution for attendant-free game machines.

Innovation Solution

An electronic game machine equipped with sensors and a virtual attendant system that automates gameplay administration, including projectile detection, payment processing, and interactive guidance, eliminating the need for human oversight.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If human attendants are used to administer midway-style games, then game administration and oversight are reliable, but operational costs increase and labor availability becomes unreliable

Engineering Contradiction:
Improvegame administration reliabilityVSAvoidoperational cost efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The game machine is equipped with sensors, displays, and automated control systems that enable it to administer itself without human attendants. The system automatically tracks player attempts, validates game actions, manages payments, and dispenses prizes, making the machine self-sufficient in performing all administrative functions previously requiring human labor.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Human attendants are replaced with an automated electronic system comprising sensors, microprocessors, displays, and control circuits. This mechanical-to-electronic substitution eliminates the need for human labor while maintaining reliable game administration through automated detection, validation, and control mechanisms.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If human attendants are hired to oversee games, then player guidance and rule enforcement are maintained, but labor costs and staffing reliability issues arise

Engineering Contradiction:
Improveplayer guidanceVSAvoidautomation system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

An automated virtual attendant system serves as an intermediary between the game machine and players. This electronic mediator provides player guidance, explains rules, validates actions, and enforces game protocols through displays, audio outputs, and sensor-based detection, replacing the human intermediary role while reducing operational complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If automated sensor systems are implemented to detect player attempts, then labor costs are reduced, but system complexity and initial investment increase

Engineering Contradiction:
Improvecost efficiencyVSAvoidsensor system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

Manual monitoring by human attendants is replaced with automated sensor systems that detect player attempts, track projectiles, and validate game actions. The sensor network, integrated with microprocessors and control circuits, automatically records and processes game data, eliminating the need for human labor while managing system complexity through integrated electronic architecture.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables cost-effective and reliable operation of midway-style games by accurately tracking player attempts, providing interactive gameplay, and reducing labor dependency.

Implementation Method 1

at least one sensor array configured to detect interruptions in a detection area located between the counter section and the target cabinet

Methodology Applied
Scientific EffectOptical detection: Photoelectric Effect

Data Source

PatentUS12525091B2Virtual attendant game machine
Publication Date: 2026.01.13 SPIDER ACQUISITIONS INC
  • US12525091B2 patent drawing
  • US12525091B2 patent drawing
  • US12525091B2 patent drawing

AI summary

An attendant-free midway-style electronic game machine. The game machine may be configured to detect when a projectile has been actuated towards the target. An electronic controller in electronic communication with said detector, may be configured to automatically end a game play session once a predetermined number of said game projectiles have been detected as having been actuated by a user toward said target. And, a virtual attendant display is provided, in electronic communication with a game controller, to greet and instruct and interact with players in playing the game.