Virtual Audience Rendering for Real-Time Live Event Interaction

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Solution Overview

Problem

Existing systems for live events and television programming lack effective interaction between viewers and participants, as well as among viewers, failing to meet viewer needs and wants for engagement.

Innovation Solution

A system and method for providing a real-time digital virtual audience, allowing virtual audience members to interact with each other and participants through personal communication devices, using video and audio streams, and manipulating vantage points to influence live events, with features like dual-processor compositing and expansion rendering.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional television programming and live event transmission are used, then viewers can access content, but interaction between viewers and participants as well as among viewers is limited

Engineering Contradiction:
Improveviewer interaction capabilityVSAvoidviewer engagement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent creates virtual copies of physical audience members through digital avatars that replicate their appearances, movements, and interactions. These digital twins are captured via cameras and processed through computer vision algorithms to generate realistic virtual representations that can interact with both physical and other virtual audience members, thereby enhancing interaction capabilities without adding physical complexity

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transitions from two-dimensional television screens to immersive three-dimensional virtual environments. By incorporating depth information through dual-lens cameras and rendering realistic 3D avatars with proper spatial relationships, the system creates a volumetric viewing experience that enables natural hand gestures, body language, and spatial interactions that were impossible in traditional flat TV formats

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If virtual audience members are provided with multiple camera angles and vantage points, then viewer engagement improves, but system complexity increases

Engineering Contradiction:
Improvevantage point selectionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal camera system where a single multi-functional camera rig performs multiple functions: capturing front-facing views, side views, and overhead perspectives simultaneously. The camera apparatus includes movable components that can adjust positioning and orientation to provide various vantage points without requiring separate fixed cameras for each angle, thereby reducing overall system complexity while maintaining versatility

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system merges multiple camera feeds and data streams into a unified virtual environment. By compositing video from different angles and combining them with motion tracking data and avatar rendering, the system creates a single integrated virtual scene that presents multiple vantage points through one cohesive interface rather than requiring separate systems for each camera angle

Inventive Principle:
Principle #5Merging (Combining)

3Productivity

If real-time processing of video data streams is performed to create digital frameworks, then virtual audience interaction is enabled, but computational resources increase

Engineering Contradiction:
Improvereal-time processing speedVSAvoidcomputational energy
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary processing of video data streams by extracting key features such as motion vectors, color histograms, and structural information before full rendering. Motion estimation and compression are applied early in the pipeline to reduce data volume, and essential characteristics are pre-processed to facilitate faster real-time avatar generation and interaction detection without requiring full-resolution processing of all video data

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent extracts only the essential information needed for virtual audience interaction from complete video streams. Rather than processing entire high-resolution video feeds, the system extracts key parameters such as pose information, gesture data, and facial expressions using computer vision algorithms. This selective extraction of critical features reduces computational load while maintaining the ability to generate realistic avatar interactions

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS12580976B1System and method for providing a real-time digital virtual audience
Publication Date: 2026.03.17 LUETH JACQUELYNN R
  • US12580976B1 patent drawing
  • US12580976B1 patent drawing
  • US12580976B1 patent drawing

AI summary

The present disclosure generally provides a system and method for providing a real-time digital virtual audience. The system and method may include processing video associated with an event to produce a corresponding data stream, combining the corresponding data stream with at least one sequence of predictability data stream to create a digital framework, processing the digital framework into at least one representation of at least one object depicted in the video, and transmitting the at least one representation to one or more communication devices associated with one or more virtual audience members, wherein the one or more virtual audience members are viewing the same event using their respective communication devices.