Virtual Avatar Advertising Display With Interaction-Based Fees

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Solution Overview

Problem

Existing advertising display systems in virtual spaces do not effectively generate awareness and disseminate advertising through interactions among avatars, failing to provide benefits to spectators and lacking mechanisms for calculating advertising fees based on contact times and interactions.

Innovation Solution

An advertising display system that displays advertising on avatars, acquires contact information with other avatars, and calculates advertising fees based on contact times and numbers of interactions, allowing users to freely select and modify advertising display settings and enabling copying of advertising onto other avatars.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If advertising is displayed only during fights on participant avatars, then advertising display is simple to implement, but advertising awareness and dissemination are limited and spectators receive no benefits

Engineering Contradiction:
Improveadvertising dissemination capabilityVSAvoidadvertising display mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments advertising display into multiple scenarios: fight scenes with participant avatars and spectator avatars, and non-fight scenes with various avatar states. This segmentation allows advertising to be displayed across different contexts and user roles, expanding dissemination capability while maintaining manageable complexity through scenario-based classification

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The advertising display mechanism is designed to serve multiple functions: displaying ads on participant avatars during fights, displaying ads on spectator avatars during fights, and displaying ads on avatars in non-fight scenes. This multi-functionality enables a single system to handle diverse advertising scenarios without requiring separate mechanisms for each case

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If advertising fee calculation is based only on display time, then calculation is simple, but it does not reflect actual advertising effectiveness through avatar interactions

Engineering Contradiction:
Improveadvertising effectiveness measurementVSAvoidfee calculation mechanism
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The fee calculation mechanism incorporates feedback from avatar interactions, including contact time between avatars, number of contacts, and propagation effects when advertising is copied to other avatars. This feedback loop allows the system to measure actual advertising effectiveness and adjust fees accordingly, moving beyond simple display time metrics to a more comprehensive evaluation that reflects real user engagement and ad dissemination

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes the parameters used for fee calculation from单一的 display time to multiple interaction-based parameters including contact time, contact frequency, and propagation depth. These parameter changes enable more precise measurement of advertising effectiveness while the modular calculation approach keeps the mechanism manageable through clear parameter definitions and weighted scoring

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12357915B2Advertising display system, method for displaying advertising in virtual space, and calculating fees for the advertising
Publication Date: 2025.07.15 DENTSU INC
  • US12357915B2 patent drawing
  • US12357915B2 patent drawing
  • US12357915B2 patent drawing

AI summary

An advertising display system includes: an advertising display unit which displays advertising on an avatar operated by a user in a virtual reality space; a contact information acquiring unit which acquires information on contact times of the avatar in the virtual reality space with other avatars operated by other users and the number of the other avatars; and an advertising fee calculating unit which calculates an advertising fee to be applied to each of the user and the other users based on the information on the contact times and the number of other avatars acquired by the contact information acquiring unit.