Virtual Avatar for Clothing Visualization
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Solution Overview
Problem
Online shopping struggles to help users visualize how clothing and accessories will look on their body due to variations in body size, shape, hair, and skin color, making it difficult to select the right items without physical try-on.
Innovation Solution
A method using a computing system to create a posable, three-dimensional virtual avatar based on user images, allowing users to virtually try on selected articles by attaching virtualized forms of these items to the avatar for review.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of time
If online shopping is used to avoid physical retail visits, then shopping time is reduced, but the ability to visualize how clothing will look on the user's body deteriorates
Solution Approach 1:
The patent creates a virtual copy (avatar) of the user's body based on captured images. This digital replica allows the user to visualize clothing items virtually without physically trying them on, thus maintaining visualization capability while benefiting from online shopping convenience and time savings.
Solution Approach 2:
The avatar serves as an intermediary between the user and the physical clothing items. Instead of directly viewing physical clothes on their own body, the user interacts with virtual representations on their digital avatar, bridging the gap between online shopping limitations and visualization needs.
2Loss of information
If a virtual avatar system is implemented to improve visualization, then the ability to predict appearance improves, but device complexity increases
Solution Approach 1:
The system uses a universal avatar model that can represent different body types, sizes, and shapes through parameter adjustment. This single multi-functional avatar system handles diverse visualization needs without requiring separate complex systems for each body type, thus improving visualization while controlling complexity.
Data Source
AI summary
A method to help a user visualize how a wearable article will look on the user's body. Enacted on a computing system, the method includes receiving an image of the user's body from an image-capture component. Based on the image, a posable, three-dimensional, virtual avatar is constructed to substantially resemble the user. In this example method, data is obtained that identifies the wearable article as being selected for the user. This data includes a plurality of metrics that at least partly define the wearable article. Then, a virtualized form of the wearable article is attached to the avatar, which is provided to a display component for the user to review.


