Virtual Space Avatar Layering for Real-Time User State Display
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Solution Overview
Problem
Conventional technologies face difficulties in expanding content distribution into virtual spaces, particularly in managing user interactions and avatars within virtual environments.
Innovation Solution
An information processing system that includes a first detecting unit to detect the state of a user distributing content in a virtual space, a drawing processing unit to generate and change the state of an avatar based on the user's state, and a storage unit to associate the avatar with the user, utilizing a hierarchical layer structure for displaying and interacting within the virtual space.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If content distribution is expanded into virtual spaces with hierarchical layer structures, then user interaction capability and immersion are improved, but system complexity and difficulty of managing user states increase
Solution Approach 1:
The virtual space is divided into hierarchical layers (first virtual space, second virtual space, etc.), and user states are segmented into distinct categories (distribution state, watching state, etc.). Each layer and state type is managed independently through dedicated processing units, reducing overall system complexity while maintaining rich interaction capabilities.
Solution Approach 2:
An information processing system acts as an intermediary between users and the virtual space. The system includes dedicated detecting units, drawing processing units, and storage units that mediate user interactions, manage avatar representations, and handle state transitions, thereby simplifying the complexity of direct user-space interactions.
2Ease of operation
If avatars are used to represent users and reflect their states in real-time, then user engagement and immersion are enhanced, but processing requirements and system resource consumption increase
Solution Approach 1:
Avatars are created as visual copies or representations of users in the virtual space. Instead of processing complex user data directly, the system creates simplified avatar models that replicate user states, appearances, and behaviors. These avatar copies consume fewer resources while maintaining user engagement and immersion.
Solution Approach 2:
User states are detected and processed in advance to prepare avatar representations. The detecting unit identifies user states before they need to be displayed, and the drawing processing unit pre-generates appropriate avatar images. This preliminary processing reduces real-time computational demands during interactive sessions.
3Adaptability or versatility
If multiple hierarchical layers are implemented in the virtual space for different user interfaces and content, then functionality and user experience are improved, but rendering complexity and computational load increase
Solution Approach 1:
The virtual space rendering system is segmented into specialized drawing processing units, each responsible for specific layers (first virtual space layer, second virtual space layer, user interface layer). This segmentation allows parallel processing of different layers, improving rendering efficiency while maintaining complex multi-layer functionality.
Solution Approach 2:
The drawing processing unit is designed with multi-functionality to handle various layer types and user interface elements within a single integrated system. This universal processing approach reduces the need for multiple separate rendering systems, thereby improving overall productivity while supporting diverse hierarchical layers.
Data Source
AI summary
An information processing system includes processing circuitry configured to detect a state of a first user distributing content including an image of a first virtual space, the image including a plurality of layers; display the image, which is viewable by the first user watching the content via a first terminal or viewable by a second user watching the content via a second terminal; and store a first display medium associated with the first user. To display the image, the processing circuitry generates a first image region of a layer, of the plurality of layers, relating to the first display medium, and generates a second image region of a layer, of the plurality of layers, relating to a first user interface, and the processing circuitry changes a state of the first display medium in the first image region based on the detected state of the first user.


