Virtual Space Avatar Layering for Real-Time User State Display

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional technologies face difficulties in expanding content distribution into virtual spaces, particularly in managing user interactions and avatars within virtual environments.

Innovation Solution

An information processing system that includes a first detecting unit to detect the state of a user distributing content in a virtual space, a drawing processing unit to generate and change the state of an avatar based on the user's state, and a storage unit to associate the avatar with the user, utilizing a hierarchical layer structure for displaying and interacting within the virtual space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If content distribution is expanded into virtual spaces with hierarchical layer structures, then user interaction capability and immersion are improved, but system complexity and difficulty of managing user states increase

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The virtual space is divided into hierarchical layers (first virtual space, second virtual space, etc.), and user states are segmented into distinct categories (distribution state, watching state, etc.). Each layer and state type is managed independently through dedicated processing units, reducing overall system complexity while maintaining rich interaction capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

An information processing system acts as an intermediary between users and the virtual space. The system includes dedicated detecting units, drawing processing units, and storage units that mediate user interactions, manage avatar representations, and handle state transitions, thereby simplifying the complexity of direct user-space interactions.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If avatars are used to represent users and reflect their states in real-time, then user engagement and immersion are enhanced, but processing requirements and system resource consumption increase

Engineering Contradiction:
Improveuser engagementVSAvoidprocessing resource consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

Avatars are created as visual copies or representations of users in the virtual space. Instead of processing complex user data directly, the system creates simplified avatar models that replicate user states, appearances, and behaviors. These avatar copies consume fewer resources while maintaining user engagement and immersion.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

User states are detected and processed in advance to prepare avatar representations. The detecting unit identifies user states before they need to be displayed, and the drawing processing unit pre-generates appropriate avatar images. This preliminary processing reduces real-time computational demands during interactive sessions.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If multiple hierarchical layers are implemented in the virtual space for different user interfaces and content, then functionality and user experience are improved, but rendering complexity and computational load increase

Engineering Contradiction:
ImprovefunctionalityVSAvoidrendering efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The virtual space rendering system is segmented into specialized drawing processing units, each responsible for specific layers (first virtual space layer, second virtual space layer, user interface layer). This segmentation allows parallel processing of different layers, improving rendering efficiency while maintaining complex multi-layer functionality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The drawing processing unit is designed with multi-functionality to handle various layer types and user interface elements within a single integrated system. This universal processing approach reduces the need for multiple separate rendering systems, thereby improving overall productivity while supporting diverse hierarchical layers.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12567203B2Information processing system, information processing method, and information processing program
Publication Date: 2026.03.03 GREE HOLDINGS INC
  • US12567203B2 patent drawing
  • US12567203B2 patent drawing
  • US12567203B2 patent drawing

AI summary

An information processing system includes processing circuitry configured to detect a state of a first user distributing content including an image of a first virtual space, the image including a plurality of layers; display the image, which is viewable by the first user watching the content via a first terminal or viewable by a second user watching the content via a second terminal; and store a first display medium associated with the first user. To display the image, the processing circuitry generates a first image region of a layer, of the plurality of layers, relating to the first display medium, and generates a second image region of a layer, of the plurality of layers, relating to a first user interface, and the processing circuitry changes a state of the first display medium in the first image region based on the detected state of the first user.